Weapons Resource WAD
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Cardboard Marty
- Posts: 1149
- Joined: Sat Oct 23, 2004 8:29 am
- Graphics Processor: nVidia with Vulkan support
- Location: Robot Mountain
- Contact:
I think, though I could well be wrong, that swshot2 would consider it's "shooter" to be the sweepshot, and not the player, and hence will still hurt the player when tagged DONTHURTSHOOTER. But like I said, I could be incorrect.
An idea that you could try if all else fails is set swshot2 damage to 0. On death have it spawn a zero speed, -Block, invisible actor that is tagged as friendly, exists for a short moment only, and has a custom melee attack available to it with damage similar to what swshot was going to do, this should result in it only attacking your enemies, and not the player. It sounds a tad complex, but it should work.
An idea that you could try if all else fails is set swshot2 damage to 0. On death have it spawn a zero speed, -Block, invisible actor that is tagged as friendly, exists for a short moment only, and has a custom melee attack available to it with damage similar to what swshot was going to do, this should result in it only attacking your enemies, and not the player. It sounds a tad complex, but it should work.
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact:
This reminds me of a suggestion thread a while back for this EXACT situation: http://forum.zdoom.org/potato.php?t=7652
But it was never added...
But it was never added...
- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
- Contact:
Glad to see all the weapon submissions we've been getting lately. Soon I myself will be forced to actually do some work on the WRW and release a new version.
1.5/5 ST Bots for the Scatterbomber. Unoriginal sprites, primary and secondary fires which don't even differ, and the fact you can't even shoot it in low hallways (or that it causes huge lag when it does) garners this a low score.
1.5/5 ST Bots for the Scatterbomber. Unoriginal sprites, primary and secondary fires which don't even differ, and the fact you can't even shoot it in low hallways (or that it causes huge lag when it does) garners this a low score.
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact:
- Killer_Of_Doom
- Posts: 138
- Joined: Sat Jun 18, 2005 6:52 pm
- Location: Ireland
Here's another weapon, well its actually two weapons. They're dual magnums, pick up one , and its just a normal magnum, pick up a second one, and double magnums.
Enjoy

Enjoy
- Attachments
-
twinmagnums.zip
- (36.56 KiB) Downloaded 66 times
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Yup, that was more of the type of rating I was looking for. I agree, my weapon sucksDomRem wrote:Glad to see all the weapon submissions we've been getting lately. Soon I myself will be forced to actually do some work on the WRW and release a new version.
1.5/5 ST Bots for the Scatterbomber. Unoriginal sprites, primary and secondary fires which don't even differ, and the fact you can't even shoot it in low hallways (or that it causes huge lag when it does) garners this a low score.

Graphics aren't exactly my strong point, hence why I've simply recolored the rocket launcher.
Maybe I'll attempt some more effort into my next weapon... whenever that may be...
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact:
Yet ANOTHER entry from me....
M-16 Assault Rifle! (not like those ones from a while back, this one is worth note
)
Reloadable, 30 rounds per clip (no reload bugs) and alternate grenade launcher!
Get your M-16 Assault Rifle here!
M-16 Assault Rifle! (not like those ones from a while back, this one is worth note

Reloadable, 30 rounds per clip (no reload bugs) and alternate grenade launcher!
Get your M-16 Assault Rifle here!
- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
- Contact:
Heh, I like people who can take criticism.M24000 wrote:Yup, that was more of the type of rating I was looking for. I agree, my weapon sucks

And it's good to see another weapon from you, Inuyasha. I'll rate it tomorrow. Answering your previous question, I'd probably be arsed to start making my own weapons if I had the sprites to do it, seeing as I don't like ripping.
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact: