
Weapons Resource WAD
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
- Contact:
Dammit, tell that to my 56k. It took about 10 minutes just to upload 2.3 MB...oh well, here's the link for Version 1.4, complete with text file and demo level:
http://rapidshare.de/files/4697744/weapons1.4.zip.html
http://rapidshare.de/files/4697744/weapons1.4.zip.html
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact:
Bug Report: the Flamethrower pickup sprite is GYNORMOUS!! Plus about 4 weapons are missing their spawn frames (i dunno if they're not suppose to have them or not)
EDIT: The landmines have a problem where if you toss one in midair or while jumping, they explode, but I figured a genius way to fix it
Redownload Landmine!
EDIT: The landmines have a problem where if you toss one in midair or while jumping, they explode, but I figured a genius way to fix it

- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
****bug****
the COPgun does not fire.
the COPgun does not fire.
Last edited by Shadelight on Sat Sep 03, 2005 7:40 pm, edited 1 time in total.
- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
- Contact:
Inuyasha, please stop reporting bugs everybody knows about.
Seriously, I knew about these. I don't know WTF is up with that flamethrower sprite, but the first two ZDGun weapons in the Level 3 room are the ones missing sprites. The Quake Axe also is, but that seems to be laziness on Wills' part more than anything.

Seriously, I knew about these. I don't know WTF is up with that flamethrower sprite, but the first two ZDGun weapons in the Level 3 room are the ones missing sprites. The Quake Axe also is, but that seems to be laziness on Wills' part more than anything.
- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact:
Sorry, its a very bad habbit, but i wasnt sure if u guys knew about the landmine bug
EDIT: I now Fixed the buggiest bug I had wrong with the landmine, you can now toss the mine a distance, and it wont explode when it stops
Redownload
http://fuzzlink.cjb.net/users/inuyasha/landmines.rar
EDIT: I now Fixed the buggiest bug I had wrong with the landmine, you can now toss the mine a distance, and it wont explode when it stops

http://fuzzlink.cjb.net/users/inuyasha/landmines.rar
- Hetdegon
- Posts: 321
- Joined: Sat Oct 30, 2004 12:55 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Chireiden
Splendid work, everyone! This raises Doom to a new level. I mean, some weapons are truly original, and gives a refreshing twist.
I have a complaint about one of the weapons...the grenade launcher by Daniel.
Weapons like the pipebomb or the molotov modify their launching arc depending on the mouselook angle. This allows some calibration of the launching range (looking up = more range) and launching the weapon over a wall...that stuff, you know.
However, the grenade launcher doesn't do that. It sends the grenade in the same trayectory even if your face is kissing the ceiling. Plus the launching strength is minimal...fixing that this can be a nice weapon.
Anyway, great work overall. Keep it up
I have a complaint about one of the weapons...the grenade launcher by Daniel.
Weapons like the pipebomb or the molotov modify their launching arc depending on the mouselook angle. This allows some calibration of the launching range (looking up = more range) and launching the weapon over a wall...that stuff, you know.
However, the grenade launcher doesn't do that. It sends the grenade in the same trayectory even if your face is kissing the ceiling. Plus the launching strength is minimal...fixing that this can be a nice weapon.
Anyway, great work overall. Keep it up

- Inuyasha_989
- Posts: 612
- Joined: Thu Oct 16, 2003 2:51 pm
- Location: Player Connector
- Contact:
We have the following problems (dredged up from my awful short term memory), you may have heard one or two of these before...:
The flamethrower pickup sprite (huge)
The pipebomb gives no ammo and I don't know about if the detonator is even included
A couple of guns (mostly from Daniel I think...) have no pickup sprites
One of the BFG style weapons doesn't come with enough ammo to fire a shot with it.
Otherwise that rocks big time
The flamethrower pickup sprite (huge)
The pipebomb gives no ammo and I don't know about if the detonator is even included
A couple of guns (mostly from Daniel I think...) have no pickup sprites
One of the BFG style weapons doesn't come with enough ammo to fire a shot with it.
Otherwise that rocks big time

- DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
- Contact:
Fixed last night.Phobus wrote:The flamethrower pickup sprite (huge)
Apparently, you're not supposed to include the detonator, since picking up shows the message "You're not supposed to see this message, loser!" or something similar to that. I don't know what to do.The pipebomb gives no ammo and I don't know about if the detonator is even included
Fixed last night. They were included, but were mostly DECORATE screwups.A couple of guns (mostly from Daniel I think...) have no pickup sprites
I'll look into it.One of the BFG style weapons doesn't come with enough ammo to fire a shot with it.
Heh, thanks.Otherwise that rocks big time
