GZDoom 4.1.0 crashes at the map CONF55: Inner Demons of Confinement 256 https://www.doomworld.com/idgames/level ... ds/conf256
Just about 20 seconds of gameplay is enough to cause a crash. Maybe it is a map problem, but I am still curious what's wrong and if it can be fixed. It's supposed that map worked with previous versions of GZDoom.
I attached a CrashReport.
GZDoom 4.1.0 crash in Confinement 256
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GZDoom 4.1.0 crash in Confinement 256
- Attachments
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CrashReport.zip
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Re: GZDoom 4.1.0 crash in Confinement 256
Does it still crash when you use the latest devbuild?
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- Posts: 2
- Joined: Sat May 27, 2023 11:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: GZDoom 4.1.0 crash in Confinement 256
Yes, it works on the last dev build. I still experience a huge frame rate drop when looking at the south direction of the map, but I think this is the map problem.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom 4.1.0 crash in Confinement 256
The map is broken, it has floor and ceiling reflections plus a stray mirror line which combined makes the renderer go haywire on portal recursions. This causes severe slow downs and even crashes, particularly on Vulkan.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom 4.1.0 crash in Confinement 256
Addressed via compatibility flag.