Works fine for me. Can you provide the logs?
DoomDynMus - a dynamic music mod
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 150
- Joined: Tue Aug 13, 2019 8:40 pm
- Graphics Processor: nVidia with Vulkan support
-
- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: DoomDynMus - a dynamic music mod
https://drive.google.com/file/d/1S5m0uT ... sp=sharing
-
- Posts: 150
- Joined: Tue Aug 13, 2019 8:40 pm
- Graphics Processor: nVidia with Vulkan support
Re: DoomDynMus - a dynamic music mod
Skrell wrote: ↑Mon May 15, 2023 1:42 pmhttps://drive.google.com/file/d/1S5m0uT ... sp=sharing
Uh, sorry, I see that this is version 4.11pre. This version is kinda unstable for me even with other mods, so I didn't test this mod with it. Can't promise I will be fixing bugs for this version until it gets released.
-
- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: DoomDynMus - a dynamic music mod
I checked and 4.10 crashes the same way. I'll try to get you an updated logcyber_cool wrote: ↑Wed May 17, 2023 11:50 amUh, sorry, I see that this is version 4.11pr. This version is kinda unstable for me even with other mods, so I didn't test this mod with it. Can't promise I will be fixing bugs for this version until it gets released.
-
- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: DoomDynMus - a dynamic music mod
So I think I found the error and it had something to do with another MOD. Hence I THINK I'm good for now. One thing that I do wish I could change in your MOD is the amount of time spent on the "aggressive" track after an enemy encounter. It seems to go back to ambient too quickly. And yes I played with the options you proved in the in-game menu but it was still too short. I'd like a solid 30 seconds of the heavy music before slowly fading back to ambient if possible.Skrell wrote: ↑Wed May 17, 2023 12:11 pmI checked and 4.10 crashes the same way. I'll try to get you an updated logcyber_cool wrote: ↑Wed May 17, 2023 11:50 amUh, sorry, I see that this is version 4.11pr. This version is kinda unstable for me even with other mods, so I didn't test this mod with it. Can't promise I will be fixing bugs for this version until it gets released.
-
- Posts: 150
- Joined: Tue Aug 13, 2019 8:40 pm
- Graphics Processor: nVidia with Vulkan support
Re: DoomDynMus - a dynamic music mod
There is a CVar written above the option in the menu (dmus_combat_cooldown), you can change that manually through console if you want.Skrell wrote: ↑Wed May 17, 2023 7:08 pmSo I think I found the error and it had something to do with another MOD. Hence I THINK I'm good for now. One thing that I do wish I could change in your MOD is the amount of time spent on the "aggressive" track after an enemy encounter. It seems to go back to ambient too quickly. And yes I played with the options you proved in the in-game menu but it was still too short. I'd like a solid 30 seconds of the heavy music before slowly fading back to ambient if possible.Skrell wrote: ↑Wed May 17, 2023 12:11 pmI checked and 4.10 crashes the same way. I'll try to get you an updated logcyber_cool wrote: ↑Wed May 17, 2023 11:50 am
Uh, sorry, I see that this is version 4.11pr. This version is kinda unstable for me even with other mods, so I didn't test this mod with it. Can't promise I will be fixing bugs for this version until it gets released.
Still, expanded the menu option's limit up to 35 seconds.
-
- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: DoomDynMus - a dynamic music mod
I'm sorry I'm confused, are you saying you're going to update the mod's menu to support 35seconds via the GUI?cyber_cool wrote: ↑Fri May 19, 2023 7:07 amThere is a CVar written above the option in the menu (dmus_combat_cooldown), you can change that manually through console if you want.Skrell wrote: ↑Wed May 17, 2023 7:08 pmSo I think I found the error and it had something to do with another MOD. Hence I THINK I'm good for now. One thing that I do wish I could change in your MOD is the amount of time spent on the "aggressive" track after an enemy encounter. It seems to go back to ambient too quickly. And yes I played with the options you proved in the in-game menu but it was still too short. I'd like a solid 30 seconds of the heavy music before slowly fading back to ambient if possible.
Still, expanded the menu option's limit up to 35 seconds.
-
- Posts: 150
- Joined: Tue Aug 13, 2019 8:40 pm
- Graphics Processor: nVidia with Vulkan support
-
- Posts: 58
- Joined: Tue Jul 13, 2021 9:08 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: DoomDynMus - a dynamic music mod
Made a few packs once again. One is Spec Ops: The Line (most disturbing game ever to exist) and the other is Gungrave PS2 (underrated, underappreciated game from the early 00s).
Spec Ops: The Line: https://www.mediafire.com/file/p44spsao ... e.zip/file
Gungrave (PS2): https://www.mediafire.com/file/2sjk0o96 ... 2.zip/file
Spec Ops: The Line: https://www.mediafire.com/file/p44spsao ... e.zip/file
Gungrave (PS2): https://www.mediafire.com/file/2sjk0o96 ... 2.zip/file
-
- Posts: 8
- Joined: Tue May 23, 2023 3:48 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
Re: DoomDynMus - a dynamic music mod
wip homestuck pack for actual babies. after i inevitably abandon this i might make a NMH 1-3 pack because NMH has a banging soundtrack
https://www.mediafire.com/file/i4fxzr077b4nshw
https://www.mediafire.com/file/i4fxzr077b4nshw
-
- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: DoomDynMus - a dynamic music mod
NMH?The Jangler wrote: ↑Tue May 23, 2023 9:22 pm wip homestuck pack for actual babies. after i inevitably abandon this i might make a NMH 1-3 pack because NMH has a banging soundtrack
https://www.mediafire.com/file/i4fxzr077b4nshw
-
- Posts: 58
- Joined: Tue Jul 13, 2021 9:08 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: DoomDynMus - a dynamic music mod
I think he's talking about No More Heroes series. It's a good game with cool soundtrack. Working on Soldier Of Fortune 1 & 2 and Gungrave GORE.Skrell wrote: ↑Thu May 25, 2023 10:31 amNMH?The Jangler wrote: ↑Tue May 23, 2023 9:22 pm wip homestuck pack for actual babies. after i inevitably abandon this i might make a NMH 1-3 pack because NMH has a banging soundtrack
https://www.mediafire.com/file/i4fxzr077b4nshw
-
- Posts: 47
- Joined: Wed Jun 01, 2022 3:25 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: DoomDynMus - a dynamic music mod
I've searched this topic, I'm surprised nobody has made a Yakuza pack. The music from it bangs.
-
- Posts: 362
- Joined: Mon Mar 25, 2013 11:47 am
Re: DoomDynMus - a dynamic music mod
Crashes are back and this time I'm using 4.10. I've attached the crash log; any ideas?
https://drive.google.com/file/d/1-4YfSH ... share_link
https://drive.google.com/file/d/1-4YfSH ... share_link