[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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dom banger
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Re: [SPRITES] Spriting Carnival!!

Post by dom banger »

Thanks and no as far i'm aware.
Last edited by dom banger on Fri Feb 17, 2023 8:17 am, edited 2 times in total.
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dom banger
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Re: [SPRITES] Spriting Carnival!!

Post by dom banger »

Credits to 972oTeV, Banjo Software and Doom community.

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Last edited by dom banger on Fri Feb 17, 2023 8:18 am, edited 2 times in total.
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BigDaveHadSomeToo
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Re: [SPRITES] Spriting Carnival!!

Post by BigDaveHadSomeToo »

I love the syringe! Lots of potential uses... and misuses! :twisted:

I did some more stuff. It's mostly medkits again (I felt I had to do some to match the green ammocrates), which I've already made plenty of, but everyone needs medkits! (Especially you there at the back! I see your health in single digits. And when did you last save?) I tried some more alternative symbols, not all of them work so well ingame, but might with a few tweaks (or in a different renderer, I only tested them palletted, they probably look at bit better in truecolour). Also a few things redone in the 'megapunk' style, and some missing variants and reworks of older stuff I wasn't happy with.


There's also this dude, who isn't new, but I've been sitting on him for too long (the first mockup was 7 years ago! :shock: ), trying to work up the spoons to finish him off, and I think I'm just going to have to acknowledge that it isn't going to happen at this rate. So, here's the Wolfenstein cultist: (based on Wolf Skevos-Jones' SS dudes)

Conceptually, he'd be sort of like the archvile (he'd have an attack similar to the dark bishop, though), but since he's not a demon, and the dudes he's trying to raise aren't demons, they don't quite come back quite right.
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Deon
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Re: [SPRITES] Spriting Carnival!!

Post by Deon »

I took Sonik.O.Fan's Turok's pistol, made it bigger and put it in a bigger hand, to fit with other guns I use in my game.

I've also made an ironsights sprite. Enjoy.

Ac!d
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Re: [SPRITES] Spriting Carnival!!

Post by Ac!d »

BigDaveHadSomeToo wrote: Mon Oct 10, 2022 8:55 amI did some more stuff.
I dig your work. Most of my sprites are based on yours, with many edits (size, colors, theme, etc...)
I will add more, but as I'm a bit of a perfectionist, so, it will take some time before the release.
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BigDaveHadSomeToo
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Re: [SPRITES] Spriting Carnival!!

Post by BigDaveHadSomeToo »

Ac!d wrote: Tue Oct 11, 2022 2:39 amI dig your work. Most of my sprites are based on yours, with many edits (size, colors, theme, etc...)
I will add more, but as I'm a bit of a perfectionist, so, it will take some time before the release.
Neat! I love your shotgun belt!
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22alpha22
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Re: [SPRITES] Spriting Carnival!!

Post by 22alpha22 »

Been dealing with some really bad depression lately so I decided to try and improve my limited spriting skills to distract myself from how I'm feeling.

Here is a guard sergeant I'm working on for my project. Credits to TommyGalano5 for the first version of his HECU marine as a base.
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abbuw
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Re: [SPRITES] Spriting Carnival!!

Post by abbuw »

Digitized EAA Witness 10MM, proud to say that I did everything here. The last glove doesn't really look too great, might try to touch it up if I can pinpoint what's wrong with it. Feel free to use in whatever, just credit me.
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osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

I made some gorepile variants:
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initially based off of amuscaria's putrifyer's corpse...
Craneo
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Re: [SPRITES] Spriting Carnival!!

Post by Craneo »

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Stone Caco, if we have Stone Imps and Stone Demons why not Stone Cacos? had the idea while doing a Ultrakill Malicious Face sprite...
Credits: Id Software, Raven Software, Captain Toenail
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22alpha22
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Re: [SPRITES] Spriting Carnival!!

Post by 22alpha22 »

Some edits of TommyGalano5's HECU marines for my project.

I've given them a selection of different weapons and added crouch frames as well as missing alternate death frames for the masked marine and squad leader.
Spoiler:
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serecky
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Re: [SPRITES] Spriting Carnival!!

Post by serecky »

expiriment i did a few months ago seeing if hand drawn animation could be good for assiting with creating animated sprites
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RastaManGames
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Re: [SPRITES] Spriting Carnival!!

Post by RastaManGames »

Sorry for bothering, but seems that many old sprite-sheets of @MarlboroMike2100 from around 2011 is having that damned "Photo Bucket" watermark. Maybe this artist has their own web-site or even Discord-server, where I can find these sprite-sheets w/o this watermark?
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Kinsie
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

RastaManGames wrote: Sun Oct 23, 2022 3:14 pm Sorry for bothering, but seems that many old sprite-sheets of @MarlboroMike2100 from around 2011 is having that damned "Photo Bucket" watermark. Maybe this artist has their own web-site or even Discord-server, where I can find these sprite-sheets w/o this watermark?
Here are the three I saved back in 2013 or so, hope they help:

RGA Inspired Player
Sata Security
Terminator 101
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RastaManGames
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Re: [SPRITES] Spriting Carnival!!

Post by RastaManGames »

Kinsie wrote: Sun Oct 23, 2022 10:37 pm Here are the three I saved back in 2013 or so, hope they help:

RGA Inspired Player
Sata Security
Terminator 101
Thank you very much for sharing these! :wub:
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