Ok, so the minigun's balance would come from the ammo being rare then? - making the weapon something that you gradually stockpile ammo for and only use as a super attack in desperate situations.LossForWords wrote:no, that would be too annoying imo.Spaceman333 wrote:Would the minigun's explosive rounds still cause self-damage to the player?
Just thinking about these things because the arsenal is already quite diverse, thought it does feature the assault rifle and smg as full auto bullet projectors - which is what the minigun would sort of be - I'm thinking how the minigun would not to completely overshadow those two weapons without having some sort of drawback.