Fate: A Doom Total Conversion (IWAD release 1st episode)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)
A new download link is available in the first post! I've added the a new chapter with the original demo levels. There are also a lot of improvements.
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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)
Just posting a quick fix for the upper cut sprites.
I'm offering to remake the crossbow and quadshot sprites for this TC if you can find a good ref image of them.
I'm offering to remake the crossbow and quadshot sprites for this TC if you can find a good ref image of them.
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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)
Looks great JoeyTD! I sent you a private message. I'm currently still working on this TC, but due to limited time available it might take a while.
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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)
Hi, you might be interested in my widescreen sprites for this game. I've made them just in case either NBlood or BuildGDX developer ports Fate one day.
viewtopic.php?f=37&t=60457&p=1052736#p1052736
You also might be interested in voxels I've done for this game:


viewtopic.php?f=37&t=60457&p=1052736#p1052736
You also might be interested in voxels I've done for this game:


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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)
Hello,
Firstly my compliment for Hyperstyle for this project.
After watching a few scenes of the comix-like art of Fate, I recognized some "East Asian" / Buddhism attire and meditation themed art; I also found the ambient (nature) graphics of the game lush/sub-tropical as common in some parts of China.
Just for the record, did the DogBone Software developers aimed to create a "Rock'n'Shaolin: Legend of the Seven Paladins 3D" (and the later "Shadow warrior") East-Asian themed game, at least in early stages of development?
Firstly my compliment for Hyperstyle for this project.
After watching a few scenes of the comix-like art of Fate, I recognized some "East Asian" / Buddhism attire and meditation themed art; I also found the ambient (nature) graphics of the game lush/sub-tropical as common in some parts of China.
Just for the record, did the DogBone Software developers aimed to create a "Rock'n'Shaolin: Legend of the Seven Paladins 3D" (and the later "Shadow warrior") East-Asian themed game, at least in early stages of development?
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- Posts: 24
- Joined: Wed Apr 25, 2018 12:19 am
Re: Fate: A Doom Total Conversion (IWAD release 1st episode)
Dzierzan, thanks! I will check the fullscreen weapons out. They are probably better than my attempts at sprite editing.
Thanks for your comment doomos. I'm not sure what inspired the original authors. My guess is that they tried to make an original more story driven game with a east-asian / fantasy / futuristic setting. The monks look buddhist but the allfather God and trolls seem more like Norse mythology to me.
Thanks for your comment doomos. I'm not sure what inspired the original authors. My guess is that they tried to make an original more story driven game with a east-asian / fantasy / futuristic setting. The monks look buddhist but the allfather God and trolls seem more like Norse mythology to me.