New update with original demo levels (changelog at bottom of post)
This TC is based on the unreleased Build Engine game Fate. I took many liberties with the source material, however there are some similar game mechanics like breakable barrels, escaping from a cell and collecting weapon pieces.
Watch out for secrets, you might find a secret level gem. All the graphics, sounds and music are changed.
7 weapons with secondary fire modes
10 enemies
First chapter: 9 levels
Second chapter: 1 level preview
Demo chapter: 4 levels
How to play
-- How to play --
Add Fatedoom.ipk3 in GZDoom folder
Start gzdoom and select Fate
Jumping, crouching & mouse look required
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Story
See 'Story' in the Main Menu
Screenshots
Enemies
Spoiler:Weapons
Spoiler:
Download:
https://www.moddb.com/mods/fate-a-doom- ... atedoom-12
ModDB link:
https://www.moddb.com/mods/fate-a-doom-total-conversion
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Credits
Graphics: Fate (DogBone Software, Ozymandias81 for ripping gfx, JoeyTD for cleaning up nade sprites),
Edited sprites from Shadow Warrior Beta (3D Realms),
In Pursuit of Greed (Mind Shear Software, Ozymandias81 for ripping gfx),
Cybermage Darklight Awakening (Origin Systems, Yagotzirck & Dynamo for ripping sprites),
Disruptor (Insomniac Games, Yagotzirck & Dynamo for ripping sprites)
Blood (Monolith Productions) &
Heretic (Raven Software)
Sounds: Fate (DogBone Software), MONSTER horror sounds by Robinhood76, "Chewing, Carrot, A.wav" by InspectorJ,
"Heavy_Swallow.wav" by DrMaysta, "Step on paper.wav" by Hawkeye_Sprou, "bush6.wav" by schademans, "Gas Leak.wav" by templeofhades,
"G10_fireplace.mp3" by Iamgiorgio, Race robot sounds by Ionicsmusic & "Robot Sigh-balanced.wav" by Audionauten of Freesound.org,
Music: In Pursuit of Greed (Mind Shear Software) taken from www.modarchive.com
Scripting: Nash Muhandes (Duke3D-style Actor Shadows)
Beta tester: Arno Ansems
Used tools:
Doom Builder2, Slade3, Joesound, Editart, Paint.NET, Zamzar
Changelog:
Version 1.2
*Added original demo maps as playable chapter
*Rocket Rifle ammo pickups are changed
*Destroyer is now the Heavy Machinegun, its attacks are changed and uses different primary ammo
*Most enemies spill more blood when killed
*Fixed floors in C1L5 that should not do damage
*Made it easier to get to red key in C1L5
*Damage from nearby burning enemies deals fire type damage
*Flailballs deal more damage and are twice as fast
*Most enemies have less health
*Rocket rifle has increased rate of fire and speed
*Gas clouds are easier to set on fire
*Crossbow fires accurate
*Fixed crossbow explosion sounds
*Fixed many misaligned textures in chapter 1
*Rocket rifle troopers and troll mages deal less damage
*Shockgrenade pickup now only gives 1 ammo instead of 2
*Improved crossbow and grenade sprites
*Added secret room to C1L1 and C1l3
*Added some poison barrels to first chapter
*Added sound to torches
*Improved guard drone sounds
Version 1.1.1
*Rocket Rifle projectile is faster
*Added pain sound for player
*Added sound for destroying bushes
*Fixed enemy trap at C1L5 where enemies would be stuck
*Removed unreachable secret in C1L9
*Removed unreachable secrets in C2L1
*Added new enemy type in C2L1
*Added camera that warns enemies in C2L1
*Improved rocket rifle smoke trail
Version 1.1
*New GFX with original Fate palette
*Fatedoom is now an IWAD and therefore does not need doom.wad
*Added animation frames to trooper, barrel and rocket rifle
*Some more objects can now be destroyed (some vases contain items)
*All weapons are now more effective
*Portal Crossbow can now shoot up and down correctly
*Added decorations
*Many small updates