Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)

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TaporGaming
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Re: [WIP] Dusted's Pandemonia (v1.1)

Post by TaporGaming »

Ay. I showed up the upcoming features:
Upgrades/Sidegrades.

The New monsters:
Magma Demon
Dreamweaver
Shotgun Admiral
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DustedPandemonic
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Re: [WIP] Dusted's Pandemonia (v1.1)

Post by DustedPandemonic »

TurokiChicken wrote:Any chance for a compatible zandronum release???? I love these guns :D
A full Zandronum port isn't possible sadly (not without major tweaks anyway), though I can try just porting the guns over.
devilemporium
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Re: [WIP] Dusted's Pandemonia (v1.1)

Post by devilemporium »

This wouldn't be similar to Complex Doom Clusterfuck, would it? I've been looking for a randomizer mod ever since I've had trouble getting Clusterfuck to work properly with all the mandatory files.
Beezle
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Re: [WIP] Dusted's Pandemonia (v1.1)

Post by Beezle »

devilemporium wrote:This wouldn't be similar to Complex Doom Clusterfuck, would it? I've been looking for a randomizer mod ever since I've had trouble getting Clusterfuck to work properly with all the mandatory files.
I would say its more like Scalliano's 667 Shuffle mixed with Hard Doom. That's the best analogy I can think of at the moment, really awesome mod though. This last update has added SO much, so many improvements as well. :D
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Rowsol
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Re: [WIP] Dusted's Pandemonia (v1.1)

Post by Rowsol »

If you're right up on a monster the nailgun will pass through without harming.
The radsuit doesn't get properly refreshed upon picking up a second while the first is still active.
Witherdemon is missing Tag.
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DustedPandemonic
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Re: [WIP] Dusted's Pandemonia (v1.1) (v1.2pre1 page 4)

Post by DustedPandemonic »

https://drive.google.com/open?id=1Ce4ZW ... X5FYiQ7jkv
The pre-release of version 1.2 is out, changelog is listed in the pastebin below.
This content is mainly from what I've worked on throughout 2019 before I cracked down on finishing Clusterfuck 4.0.
https://pastebin.com/kRfdmHSg
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DustedPandemonic
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by DustedPandemonic »

It's been a while, but version 2.0 of Pandemonia now has its first public pre-release!
Download: https://drive.google.com/open?id=14Kb68 ... 3CCCU-4EoL
Changelog: https://hastebin.com/raw/pusupateri

Alongside this, there are now two new addons, which are linked in the original post.
DoomSoul
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by DoomSoul »

Could you enable the reload key for the SS?
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ate0ate
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by ate0ate »

Can't wait to give this a try! Thanks for all of your work Dusted. Your link above is working just fine but just to let you know, the ZPack patch link leads to a 404 and the main 2.0pre1 link in the main post just links to the old 1.1 version still.
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DustedPandemonic
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by DustedPandemonic »

DoomSoul wrote:Could you enable the reload key for the SS?
Sure, I'll include it in the next update
ate0ate wrote:Your link above is working just fine but just to let you know, the ZPack patch link leads to a 404 and the main 2.0pre1 link in the main post just links to the old 1.1 version still.
I think TSPG is down at the moment so you won't be able to download it from there, try searching "zpack-onlinepatch" on WAD Archive.
Talon1024
 
 
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by Talon1024 »

I haven't played this in a long time. It's good to see an update.

Anyway, how am I supposed to apply the "sidegrades" to the weapons?
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DustedPandemonic
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by DustedPandemonic »

Talon1024 wrote:I haven't played this in a long time. It's good to see an update.

Anyway, how am I supposed to apply the "sidegrades" to the weapons?
Oops, I forgot to specify it, make sure to bind User State 1.
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Martinoz
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by Martinoz »

Congratulations on new release :)
theroguemonk
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by theroguemonk »

CAN WE HAVE monster mod only?

also this is just like another mod but without reloading .. waht was that mod called again uses all the same weapons
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DustedPandemonic
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)

Post by DustedPandemonic »

theroguemonk wrote:CAN WE HAVE monster mod only?
I'll most likely have a monsters only version once 2.0 is released, I'll try my best to make it compatible with as many gameplay mods as I can

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