Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Dusted's Pandemonia (v1.1)
Ay. I showed up the upcoming features:
Upgrades/Sidegrades.
The New monsters:
Magma Demon
Dreamweaver
Shotgun Admiral
Upgrades/Sidegrades.
The New monsters:
Magma Demon
Dreamweaver
Shotgun Admiral
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- Posts: 79
- Joined: Tue Nov 28, 2017 12:17 pm
Re: [WIP] Dusted's Pandemonia (v1.1)
A full Zandronum port isn't possible sadly (not without major tweaks anyway), though I can try just porting the guns over.TurokiChicken wrote:Any chance for a compatible zandronum release???? I love these guns
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Re: [WIP] Dusted's Pandemonia (v1.1)
This wouldn't be similar to Complex Doom Clusterfuck, would it? I've been looking for a randomizer mod ever since I've had trouble getting Clusterfuck to work properly with all the mandatory files.
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Re: [WIP] Dusted's Pandemonia (v1.1)
I would say its more like Scalliano's 667 Shuffle mixed with Hard Doom. That's the best analogy I can think of at the moment, really awesome mod though. This last update has added SO much, so many improvements as well.devilemporium wrote:This wouldn't be similar to Complex Doom Clusterfuck, would it? I've been looking for a randomizer mod ever since I've had trouble getting Clusterfuck to work properly with all the mandatory files.
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Re: [WIP] Dusted's Pandemonia (v1.1)
If you're right up on a monster the nailgun will pass through without harming.
The radsuit doesn't get properly refreshed upon picking up a second while the first is still active.
Witherdemon is missing Tag.
The radsuit doesn't get properly refreshed upon picking up a second while the first is still active.
Witherdemon is missing Tag.
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Re: [WIP] Dusted's Pandemonia (v1.1) (v1.2pre1 page 4)
https://drive.google.com/open?id=1Ce4ZW ... X5FYiQ7jkv
The pre-release of version 1.2 is out, changelog is listed in the pastebin below.
This content is mainly from what I've worked on throughout 2019 before I cracked down on finishing Clusterfuck 4.0.
https://pastebin.com/kRfdmHSg
The pre-release of version 1.2 is out, changelog is listed in the pastebin below.
This content is mainly from what I've worked on throughout 2019 before I cracked down on finishing Clusterfuck 4.0.
https://pastebin.com/kRfdmHSg
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- Posts: 79
- Joined: Tue Nov 28, 2017 12:17 pm
Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
It's been a while, but version 2.0 of Pandemonia now has its first public pre-release!
Download: https://drive.google.com/open?id=14Kb68 ... 3CCCU-4EoL
Changelog: https://hastebin.com/raw/pusupateri
Alongside this, there are now two new addons, which are linked in the original post.
Download: https://drive.google.com/open?id=14Kb68 ... 3CCCU-4EoL
Changelog: https://hastebin.com/raw/pusupateri
Alongside this, there are now two new addons, which are linked in the original post.
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
Could you enable the reload key for the SS?
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
Can't wait to give this a try! Thanks for all of your work Dusted. Your link above is working just fine but just to let you know, the ZPack patch link leads to a 404 and the main 2.0pre1 link in the main post just links to the old 1.1 version still.
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
Sure, I'll include it in the next updateDoomSoul wrote:Could you enable the reload key for the SS?
I think TSPG is down at the moment so you won't be able to download it from there, try searching "zpack-onlinepatch" on WAD Archive.ate0ate wrote:Your link above is working just fine but just to let you know, the ZPack patch link leads to a 404 and the main 2.0pre1 link in the main post just links to the old 1.1 version still.
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
I haven't played this in a long time. It's good to see an update.
Anyway, how am I supposed to apply the "sidegrades" to the weapons?
Anyway, how am I supposed to apply the "sidegrades" to the weapons?
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- Joined: Tue Nov 28, 2017 12:17 pm
Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
Oops, I forgot to specify it, make sure to bind User State 1.Talon1024 wrote:I haven't played this in a long time. It's good to see an update.
Anyway, how am I supposed to apply the "sidegrades" to the weapons?
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
Congratulations on new release
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
CAN WE HAVE monster mod only?
also this is just like another mod but without reloading .. waht was that mod called again uses all the same weapons
also this is just like another mod but without reloading .. waht was that mod called again uses all the same weapons
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Re: [WIP] Dusted's Pandemonia (v1.1) (v2.0 prerelease)
I'll most likely have a monsters only version once 2.0 is released, I'll try my best to make it compatible with as many gameplay mods as I cantheroguemonk wrote:CAN WE HAVE monster mod only?