[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Wed Jan 09, 2019 1:33 am

edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.

You're right about that. I had to make my own diver for the Winter Agent Juno mods.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Jan 09, 2019 1:50 am

edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.
submarine.png

Credits:
3D Realms
Xim
Laz Rojas
Very nice and clean Mini-sub you've got there! And let me guess... You made this sprite out of Duke3D shark? :D
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Re: [SPRITES] Spriting Carnival!!

Postby edgymemester » Wed Jan 09, 2019 4:14 am

el armadillo2 wrote:You're one of my favorite spriters, glad you're back.

Thanks very much. I'm very honoured that someone considers me one of their favourite spriters.
Captain J wrote:Very nice and clean Mini-sub you've got there! And let me guess... You made this sprite out of Duke3D shark? :D

Indeed, good eye.
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Wed Jan 09, 2019 11:56 am

improved edit of the d64 revolver,now smaller, with empty and loaded open chambers and a beavertail, because getting your hand caught in the hammer is pretty unpleasant.
feel free to use it however you want. (but if you could give it the dirty harry revolver sound, that'd be great :D)
original sprites by midway.
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Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Wed Jan 09, 2019 11:34 pm

Here are some Female Assassins. Edited them from Laz's Projekt Zerstorer.
Wonder what angled rotations would look like, particularly the Boss's at the bottom.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Wed Jan 09, 2019 11:53 pm

Oooh my yeah... Laz Rojas made those female enemy sprites, too! Kinda wondered people will use this sprite or something, until now! Although they looks semi-dark, single-colored, but looks fine even to this day.
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Thu Jan 10, 2019 1:46 am

edgymemester wrote:Finally, here is a bolt-action rifle in the Doom style.
boltactionrifle.png



The muzzle flash would obscure the bayonet.
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Re: [SPRITES] Spriting Carnival!!

Postby BFG » Thu Jan 10, 2019 12:03 pm

edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.

found two soldiers in scuba suits on here:
http://www.doomlegends.com/emporium/misc.html
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Re: [SPRITES] Spriting Carnival!!

Postby Welite » Fri Jan 11, 2019 11:08 am

Been a bit busy Doom-wise, have some sprite edits I've been stockpiling

Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Fri Jan 11, 2019 12:25 pm

Operation: Letzterschutz


Operation: Lastprotection? :D
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Fri Jan 11, 2019 12:54 pm

It wouldn't necessarily translate to a single word, just a combined meaning. For instance, Grenzschutz (border protection/guard.) It's not a recognised compound word, but, whatever :p
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Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Fri Jan 11, 2019 4:45 pm

Last Refuge.
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Fri Jan 11, 2019 5:17 pm

Graaicko wrote:Last Refuge.


"Letzte Zuflucht" would be more accurate in that case :)
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Re: [SPRITES] Spriting Carnival!!

Postby Assassin of Purity » Fri Jan 11, 2019 5:40 pm

LossForWords wrote:improved edit of the d64 revolver,now smaller, with empty and loaded open chambers and a beavertail, because getting your hand caught in the hammer is pretty unpleasant.
feel free to use it however you want. (but if you could give it the dirty harry revolver sound, that'd be great :D)
original sprites by midway.

I see you used the shotgun barrel for the revolver's. Very sweet. :)
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Fri Jan 11, 2019 8:19 pm

Some of the available Mage hands were still not quite right, so I redid them!

Image

Highlights: Fixed fingertips on the palm-up left hand. Got rid of the gray-green artifacts on the frost-casting hand's fingernails.

There's still some weird stuff going on that's easy to fix, like the same tendon switching fingers on some of the right hands.
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