[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.
You're right about that. I had to make my own diver for the Winter Agent Juno mods.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16859
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.
submarine.png
Credits:
3D Realms
Xim
Laz Rojas
Very nice and clean Mini-sub you've got there! And let me guess... You made this sprite out of Duke3D shark? :D
edgymemester
Posts: 163
Joined: Sat Jun 20, 2015 4:51 pm

Re: [SPRITES] Spriting Carnival!!

Post by edgymemester »

el armadillo2 wrote:You're one of my favorite spriters, glad you're back.
Thanks very much. I'm very honoured that someone considers me one of their favourite spriters.
Captain J wrote:Very nice and clean Mini-sub you've got there! And let me guess... You made this sprite out of Duke3D shark? :D
Indeed, good eye.
User avatar
LossForWords
Posts: 557
Joined: Fri Jan 13, 2017 9:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

improved edit of the d64 revolver,now smaller, with empty and loaded open chambers and a beavertail, because getting your hand caught in the hammer is pretty unpleasant.
feel free to use it however you want. (but if you could give it the dirty harry revolver sound, that'd be great :D)
original sprites by midway.
You do not have the required permissions to view the files attached to this post.
User avatar
Graaicko
Posts: 524
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Here are some Female Assassins. Edited them from Laz's Projekt Zerstorer.
Wonder what angled rotations would look like, particularly the Boss's at the bottom.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16859
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Oooh my yeah... Laz Rojas made those female enemy sprites, too! Kinda wondered people will use this sprite or something, until now! Although they looks semi-dark, single-colored, but looks fine even to this day.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: [SPRITES] Spriting Carnival!!

Post by ImpieTwo »

edgymemester wrote: Finally, here is a bolt-action rifle in the Doom style.
boltactionrifle.png
The muzzle flash would obscure the bayonet.
User avatar
BFG
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Re: [SPRITES] Spriting Carnival!!

Post by BFG »

edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.
found two soldiers in scuba suits on here:
http://www.doomlegends.com/emporium/misc.html
You do not have the required permissions to view the files attached to this post.
Welite
Posts: 13
Joined: Sun Oct 22, 2017 4:49 am
Location: That place with the Rain and the Tea

Re: [SPRITES] Spriting Carnival!!

Post by Welite »

Been a bit busy Doom-wise, have some sprite edits I've been stockpiling
Spoiler:
You do not have the required permissions to view the files attached to this post.
User avatar
Cherno
Posts: 1297
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Operation: Letzterschutz
Operation: Lastprotection? :D
User avatar
Vostyok
Posts: 1663
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

It wouldn't necessarily translate to a single word, just a combined meaning. For instance, Grenzschutz (border protection/guard.) It's not a recognised compound word, but, whatever :p
User avatar
Graaicko
Posts: 524
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Last Refuge.
User avatar
Cherno
Posts: 1297
Joined: Tue Dec 06, 2016 11:25 am

Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Graaicko wrote:Last Refuge.
"Letzte Zuflucht" would be more accurate in that case :)
Assassin of Purity
Posts: 178
Joined: Thu May 10, 2018 10:55 am
Graphics Processor: Not Listed

Re: [SPRITES] Spriting Carnival!!

Post by Assassin of Purity »

LossForWords wrote:improved edit of the d64 revolver,now smaller, with empty and loaded open chambers and a beavertail, because getting your hand caught in the hammer is pretty unpleasant.
feel free to use it however you want. (but if you could give it the dirty harry revolver sound, that'd be great :D)
original sprites by midway.
I see you used the shotgun barrel for the revolver's. Very sweet. :)
User avatar
NeuralStunner
 
 
Posts: 12305
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: capital N, capital S, no space

Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Some of the available Mage hands were still not quite right, so I redid them!

Image

Highlights: Fixed fingertips on the palm-up left hand. Got rid of the gray-green artifacts on the frost-casting hand's fingernails.

There's still some weird stuff going on that's easy to fix, like the same tendon switching fingers on some of the right hands.

Return to “General”