Immerse: General Purpose Immersive Camera Mutator

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DarkPh4
Posts: 4
Joined: Mon Nov 12, 2018 5:10 pm
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Re: Immerse: General Purpose Immersive Camera Mutator

Post by DarkPh4 »

Excellent job! This mod + Hideous Destructor were born to be together. Thank you Josh771 for the new update :D
SergeantDiggs
Posts: 47
Joined: Mon Dec 11, 2017 12:34 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by SergeantDiggs »

Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it.

Code: Select all

immerse_v104.pk3:zscript/immerse/token.zsc, line 52: Class name Token already exists
immerse_v104.pk3:zscript/immerse/stream_base.zsc, line 12: Class name Stream already exists
immerse_v104.pk3:zscript/immerse/stream_lump.zsc, line 7: Class name lumpStream already exists
immerse_v104.pk3:zscript/immerse/stream_string.zsc, line 7: Class name StringStream already exists
immerse_v104.pk3:zscript/immerse/tokenizer.zsc, line 5: Class name tokenizer already exists
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mrtaterz
Posts: 236
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Graphics Processor: nVidia with Vulkan support
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Re: Immerse: General Purpose Immersive Camera Mutator

Post by mrtaterz »

SergeantDiggs wrote:Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it.

Code: Select all

immerse_v104.pk3:zscript/immerse/token.zsc, line 52: Class name Token already exists
immerse_v104.pk3:zscript/immerse/stream_base.zsc, line 12: Class name Stream already exists
immerse_v104.pk3:zscript/immerse/stream_lump.zsc, line 7: Class name lumpStream already exists
immerse_v104.pk3:zscript/immerse/stream_string.zsc, line 7: Class name StringStream already exists
immerse_v104.pk3:zscript/immerse/tokenizer.zsc, line 5: Class name tokenizer already exists
I would say that this should be a big deal; a lot of people use that minimod because it allows them to play Wadsmoosh from one end to the other, no-stop. I enjoy both of these mods but can only use one or the other.
crossvisionmedia
Posts: 9
Joined: Wed Jan 16, 2019 10:37 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by crossvisionmedia »

Has anyone run into problems when using this with tilt plus? I get errors and crashes galore now.
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wildweasel
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Re: Immerse: General Purpose Immersive Camera Mutator

Post by wildweasel »

crossvisionmedia wrote:Has anyone run into problems when using this with tilt plus? I get errors and crashes galore now.
Don't load it with Tilt Plus; this mod integrates all of that code already.
SergeantDiggs
Posts: 47
Joined: Mon Dec 11, 2017 12:34 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by SergeantDiggs »

Well, someone didn't read the description...
crossvisionmedia
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Joined: Wed Jan 16, 2019 10:37 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by crossvisionmedia »

Sure didn't. Sorry fellas
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Mynameislol
Posts: 51
Joined: Thu Feb 02, 2017 5:19 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by Mynameislol »

Hey, i noticed that if you spam lean left & right, you can actually tilt upside down!

that, and the player seem smaller somehow when leaning
macius
Posts: 6
Joined: Sun Jan 06, 2019 2:20 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by macius »

Can i suggest something? while pressing "srtrafe lean" button, if you press "back" doomguy crouches, new wolfenstein games style :P

great mod by the way! i love it
SergeantDiggs
Posts: 47
Joined: Mon Dec 11, 2017 12:34 pm

Re: Immerse: General Purpose Immersive Camera Mutator

Post by SergeantDiggs »

SergeantDiggs wrote:Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it.
Spoiler:


Does anyone have an idea how I could fix this?
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Immerse: General Purpose Immersive Camera Mutator

Post by lizardcommando »

I can't believe I haven't played with this mod yet, but I am really impressed. What a fun, cool mod. It works surprisingly well with my Lizard Squad mod too, lol.
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m1lk
Posts: 121
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Immerse: General Purpose Immersive Camera Mutator

Post by m1lk »

thank you. I love this. this and Mari FX shaders are a MUST for any mod :mrgreen:
ileblanc
Posts: 27
Joined: Sat Jun 22, 2019 7:37 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Immerse: General Purpose Immersive Camera Mutator

Post by ileblanc »

Any way to adapt this for Project Brutality?
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