Immerse: General Purpose Immersive Camera Mutator
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 4
- Joined: Mon Nov 12, 2018 5:10 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Excellent job! This mod + Hideous Destructor were born to be together. Thank you Josh771 for the new update
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- Posts: 47
- Joined: Mon Dec 11, 2017 12:34 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it.
Code: Select all
immerse_v104.pk3:zscript/immerse/token.zsc, line 52: Class name Token already exists
immerse_v104.pk3:zscript/immerse/stream_base.zsc, line 12: Class name Stream already exists
immerse_v104.pk3:zscript/immerse/stream_lump.zsc, line 7: Class name lumpStream already exists
immerse_v104.pk3:zscript/immerse/stream_string.zsc, line 7: Class name StringStream already exists
immerse_v104.pk3:zscript/immerse/tokenizer.zsc, line 5: Class name tokenizer already exists
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- Posts: 236
- Joined: Wed Feb 14, 2018 8:47 pm
- Graphics Processor: nVidia with Vulkan support
Re: Immerse: General Purpose Immersive Camera Mutator
I would say that this should be a big deal; a lot of people use that minimod because it allows them to play Wadsmoosh from one end to the other, no-stop. I enjoy both of these mods but can only use one or the other.SergeantDiggs wrote:Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it.Code: Select all
immerse_v104.pk3:zscript/immerse/token.zsc, line 52: Class name Token already exists immerse_v104.pk3:zscript/immerse/stream_base.zsc, line 12: Class name Stream already exists immerse_v104.pk3:zscript/immerse/stream_lump.zsc, line 7: Class name lumpStream already exists immerse_v104.pk3:zscript/immerse/stream_string.zsc, line 7: Class name StringStream already exists immerse_v104.pk3:zscript/immerse/tokenizer.zsc, line 5: Class name tokenizer already exists
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- Posts: 9
- Joined: Wed Jan 16, 2019 10:37 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Has anyone run into problems when using this with tilt plus? I get errors and crashes galore now.
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- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Immerse: General Purpose Immersive Camera Mutator
Don't load it with Tilt Plus; this mod integrates all of that code already.crossvisionmedia wrote:Has anyone run into problems when using this with tilt plus? I get errors and crashes galore now.
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- Posts: 47
- Joined: Mon Dec 11, 2017 12:34 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Well, someone didn't read the description...
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- Posts: 9
- Joined: Wed Jan 16, 2019 10:37 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Sure didn't. Sorry fellas
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- Posts: 51
- Joined: Thu Feb 02, 2017 5:19 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Hey, i noticed that if you spam lean left & right, you can actually tilt upside down!
that, and the player seem smaller somehow when leaning
that, and the player seem smaller somehow when leaning
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- Posts: 6
- Joined: Sun Jan 06, 2019 2:20 pm
Re: Immerse: General Purpose Immersive Camera Mutator
Can i suggest something? while pressing "srtrafe lean" button, if you press "back" doomguy crouches, new wolfenstein games style
great mod by the way! i love it
great mod by the way! i love it
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- Posts: 47
- Joined: Mon Dec 11, 2017 12:34 pm
Re: Immerse: General Purpose Immersive Camera Mutator
SergeantDiggs wrote:Encountered this problem with Immerse and Episodic EX. Someone had it tagged as a spoiler on the first page, so I'm bringing it up in case you missed it.Spoiler:
Does anyone have an idea how I could fix this?
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- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Re: Immerse: General Purpose Immersive Camera Mutator
I can't believe I haven't played with this mod yet, but I am really impressed. What a fun, cool mod. It works surprisingly well with my Lizard Squad mod too, lol.
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- Posts: 121
- Joined: Sun Apr 04, 2021 10:00 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Immerse: General Purpose Immersive Camera Mutator
thank you. I love this. this and Mari FX shaders are a MUST for any mod
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- Posts: 27
- Joined: Sat Jun 22, 2019 7:37 pm
- Graphics Processor: Intel (Modern GZDoom)
Re: Immerse: General Purpose Immersive Camera Mutator
Any way to adapt this for Project Brutality?
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- Posts: 1
- Joined: Fri Sep 13, 2024 9:36 am
Re: Immerse: General Purpose Immersive Camera Mutator
Hello! I got this mod to actually work with the game "selaco" after tons of hours of trial and error. But for some reason it breaks when i pick up a new weapon or armor. Do you know if there is a way to bug fix this mod to have it work with that game? It is from gzdoom engine, so i was thrilled to see it work momentarily but have no idea how to fix it. thanks!