fakemai wrote:SanyaWaffles wrote:There's a plan with my current team to round out this with a trilogy of some sort.
As long as it doesn't end by alienating half the fanbase I'll be happy.
To be honest, that's what I'm trying to balance here. One of the criticism was Daytime Drama didn't have much of a story outside "cop lady with tail stuck with a chaotic cult, has to fight them". To be honest, the second game is going to have a very similar setting - someone stuck in a chaotic, bizarre fight for their life. That's really the core of what Daytime Drama is about.
I hope that the next project people will allow me to change the setting and protaganist enough. There's an overall story to all this I'm trying to go for over the trilogy. I can't make everyone happy, but to be honest I'm just trying to make my type of game. However I do respect that I have an audience, and I know what made Daytime Drama sell - the bizarre enemies, the level design incorporating build-like mechanics (including explosive walls), the build-like protaganist (with one-liners) who is bizarre in her own right... and the humor. I'm not gonna sacrifice any of that.
I'm trying to integrate a story without it being overbearing. One thing you will see is is any exposition/story can be skipped, and I'm considering adding an option to skip them pre-emptively (like a CVAR). I know and respect some people want to play the game just for action and randomness and not a story. And I want the story to be just as chaotic as the enemies you've been facing and not a multi-hour movie like Wolfenstein II: TNC ended up being (and not as dull color-wise either).
As for the chaotic enemies, DD2 currently is more stretched out in terms of enemies - some of them make sense given the setting, but others become more and more chaotic. Hell, in the third episode you're going to a chaotic dimension that the main villain controls.
Fans of certain ironic subreddits and Youtube channels like Skycorp will recognize some of the enemies and items. And I've decided to include a certain memetic enemy from a Revscarecrow Vinesauce video.
And even some of the more "mundane" enemies have elements of memes in them or something humorous about them. Memes and off humor is always going to be a part of Daytime Drama's DNA and it will always will be. You won't see me and my team cave in on that.
The only part is the fact there's multiple episodes and I try to introduce enemies in a staggered manner now means some of the more bizzarre enemies might not appear right away. However I did bring back two iconic DD1 enemies - in upgraded forms (mainly in AI).
However, I never expected Daytime Drama to be a cult hit, and I hope I can bring back the same audience. If I get new people, so be it, but I'm honestly not going for reaching beyond.