Daytime Drama [VERSION 1.10 FINALLY HERE]

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Re: Daytime Drama [VERSION 1.02 FINALLY HERE]

Postby SanyaWaffles » Sat Sep 22, 2018 3:08 pm

Pushed out version 1.02 today.

The following bugs were fixed:

Graphical misalignment in MAPB1

Windows not breaking in MAP03, MAP04 and SECRET01

Jack-N-Jill/Shou Pepper caused permanent inability to be morphed if used at the end of a level before effect wore off.

The next big version, 1.1, will be to fix the HUD. If someone could offer assistance in redoing the HUD, that'd be fantastic.

In the meantime I will fix stuff as I find them or get reports on.
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Graphics Processor: nVidia with Vulkan support

Re: Daytime Drama [VERSION 1.02 FINALLY HERE]

Postby Assassin of Purity » Thu Oct 04, 2018 12:12 pm

What's wrong with Bronies? If you don't like them, then just leave them alone.

Is the TC compatible with Zandronum?

MLP FiM is a flash animation, not a cartoon.
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Re: Daytime Drama [VERSION 1.02 FINALLY HERE]

Postby Captain J » Thu Oct 04, 2018 12:59 pm

I don't think it's compatible with Zandronum because the main file format is ipk3.
What's wrong with Bronies? If you don't like them, then just leave them alone.
Hey, I'm having a bit of deja vu here... But i won't tell what kind of deja vu i'm having.

Anyway since this mod is just being Satirical instead of being Serious, would be nicer if we stop talking about this simple thing before it gets worse. It's just a part of the joke that you don't have to be upset. Remember; the Internet is a tough place, it throws massively funny or blatant jokes around and is unlikely to help your case!
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Re: Daytime Drama [VERSION 1.02 FINALLY HERE]

Postby Assassin of Purity » Thu Oct 04, 2018 1:08 pm

Captain J wrote:I don't think it's compatible with Zandronum because the main file format is ipk3.
What's wrong with Bronies? If you don't like them, then just leave them alone.
Hey, I'm having a bit of deja vu here... But i won't tell what kind of deja vu i'm having.

Anyway since this mod is just being Satirical instead of being Serious, would be nicer if we stop talking about this simple thing before it gets worse. It's just a part of the joke that you don't have to be upset. Remember; the Internet is a tough place, it throws massively funny or blatant jokes around and is unlikely to help your case!

I'm sorry.
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Re: Daytime Drama [VERSION 1.04 FINALLY HERE]

Postby SanyaWaffles » Sun Jun 02, 2019 2:11 am

I have uploaded a new version of Daytime Drama - marked version 1.04 - to fix a glaring problem I sworn I have fixed.

IPK3 - https://www.dropbox.com/s/jrrrptgk7xf8p ... .ipk3?dl=1

With GZDoom Git Build - https://www.dropbox.com/s/t680mfa8y356c ... 4.zip?dl=1
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Re: Daytime Drama [VERSION 1.04 FINALLY HERE]

Postby SanyaWaffles » Sat Jun 08, 2019 11:59 pm

Last edited by SanyaWaffles on Sun Jun 09, 2019 1:38 am, edited 1 time in total.
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Graphics Processor: nVidia with Vulkan support

Re: Daytime Drama [VERSION 1.05 FINALLY HERE]

Postby QuakedoomNukem Cz » Sun Jun 09, 2019 1:29 am

The standalone link doesn't work. It says the file wasn't found.
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Re: Daytime Drama [VERSION 1.05 FINALLY HERE]

Postby StroggVorbis » Sun Jun 09, 2019 1:35 am

The standalone IPK3 link works for me. The bundled one is the one that doesn't work.
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Re: Daytime Drama [VERSION 1.05 FINALLY HERE]

Postby SanyaWaffles » Sun Jun 09, 2019 1:38 am

Fixed. I hate how reuploading a file creates a different link.
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Re: Daytime Drama [VERSION 1.09 FINALLY HERE]

Postby SanyaWaffles » Wed Sep 18, 2019 10:14 pm

I have pushed forward another update. There were several test builds in between. The current build fixes some minor bugs, and bundles x64 4.2.1 build of GZDoom.

https://www.dropbox.com/s/u9tcu3qi86gzd ... 9.zip?dl=1

Now! I have some news. It's been a while, but you might have seen DD2's project page was delisted a few months ago. This is because I was not happy with the quality of the build. I now have brought on two additional people who have volunteered to help me bring Daytime Drama 2: Beyond Despair. It will be a bit different in terms of setting, but will still feature bizarre enemies and pure chaotic gameplay, as well as some new Build-like tricks.

Look out soon for a new thread with Daytime Drama 2. Public beta testing soon.

This doesn't mean DD1 is going to be ignored. I plan on redoing DD1's HUD, as well as modernizing/optimizing the ZScript code, and fixing the fonts up as currently the font is a bit naff (But I was limited on what I could do back when I started work on this project). I have not decided on a name for this release, but I feel merely calling it a remaster is a bit of a misnomer, because I feel that term is overused. I also don't like the idea of calling it a special edition (blame the Star Wars special editions for that).

There's a plan with my current team to round out this with a trilogy of some sort.

That's my plans so far. Thanks for making this project a cult hit :D
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Graphics Processor: nVidia with Vulkan support

Re: Daytime Drama [VERSION 1.09 FINALLY HERE]

Postby fakemai » Thu Sep 19, 2019 10:00 am

I knew this existed for a while due to Icarus covering it, but just haven't gotten around to it until now. Finally have started through the first 6 or so levels, and I guess I'd sum it up as Mr. Smiley's Head Safari or Doom Hack if it was really trying to be coherent, and not just cram as much ridiculousness in as possible, and also with some solid map design. It's proving fun for sure, so I'll undoubtedly finish it.

SanyaWaffles wrote:There's a plan with my current team to round out this with a trilogy of some sort.

As long as it doesn't end by alienating half the fanbase I'll be happy.
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Re: Daytime Drama [VERSION 1.09 FINALLY HERE]

Postby SanyaWaffles » Thu Sep 19, 2019 9:58 pm

fakemai wrote:
SanyaWaffles wrote:There's a plan with my current team to round out this with a trilogy of some sort.

As long as it doesn't end by alienating half the fanbase I'll be happy.


To be honest, that's what I'm trying to balance here. One of the criticism was Daytime Drama didn't have much of a story outside "cop lady with tail stuck with a chaotic cult, has to fight them". To be honest, the second game is going to have a very similar setting - someone stuck in a chaotic, bizarre fight for their life. That's really the core of what Daytime Drama is about.

I hope that the next project people will allow me to change the setting and protaganist enough. There's an overall story to all this I'm trying to go for over the trilogy. I can't make everyone happy, but to be honest I'm just trying to make my type of game. However I do respect that I have an audience, and I know what made Daytime Drama sell - the bizarre enemies, the level design incorporating build-like mechanics (including explosive walls), the build-like protaganist (with one-liners) who is bizarre in her own right... and the humor. I'm not gonna sacrifice any of that.

I'm trying to integrate a story without it being overbearing. One thing you will see is is any exposition/story can be skipped, and I'm considering adding an option to skip them pre-emptively (like a CVAR). I know and respect some people want to play the game just for action and randomness and not a story. And I want the story to be just as chaotic as the enemies you've been facing and not a multi-hour movie like Wolfenstein II: TNC ended up being (and not as dull color-wise either).

As for the chaotic enemies, DD2 currently is more stretched out in terms of enemies - some of them make sense given the setting, but others become more and more chaotic. Hell, in the third episode you're going to a chaotic dimension that the main villain controls.

Fans of certain ironic subreddits and Youtube channels like Skycorp will recognize some of the enemies and items. And I've decided to include a certain memetic enemy from a Revscarecrow Vinesauce video.

And even some of the more "mundane" enemies have elements of memes in them or something humorous about them. Memes and off humor is always going to be a part of Daytime Drama's DNA and it will always will be. You won't see me and my team cave in on that.

The only part is the fact there's multiple episodes and I try to introduce enemies in a staggered manner now means some of the more bizzarre enemies might not appear right away. However I did bring back two iconic DD1 enemies - in upgraded forms (mainly in AI).

However, I never expected Daytime Drama to be a cult hit, and I hope I can bring back the same audience. If I get new people, so be it, but I'm honestly not going for reaching beyond.
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SanyaWaffles
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Discord: SanyaWaffles#5095
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Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Daytime Drama [VERSION 1.10 FINALLY HERE]

Postby SanyaWaffles » Tue Nov 26, 2019 10:31 pm

https://www.dropbox.com/s/idj3cp4pdci7x ... 0.zip?dl=1

Fixed a bug with the Brony of Despair's animation frames not being right, and an inconsistency on MAP09
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Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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