EGYPT for Doom- ver 5 released, added AV support

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EGYPT for Doom- ver 5 released, added AV support

Postby Craneo » Tue Nov 24, 2020 2:10 pm

Hi y'all, a while ago I was trying to compile some Powerslave textures to replace Doom 2 ones, which I did mostly to play Serious Doom
So after a while of trying I finally decided to make a release of it, it's a bit too brown but it works in general, it goes very well with mods like
Serious Doom, WW_Nazis and DIO Doom I think.

I originally used "textures" folder structure but since it breaks some levels that may have their own textures lump I decided to make every texture a "patch"
that replaces the default Doom wall patches (while leaving textures untouched), that way mapsets that call in for the default patches to be used will
use these instead, this, ofcourse, limits the textures to the shape the original patches had, but it works none the less.

This should be compatible with all levels that use vanilla textures as well as a few ones that replace said textures with new ones. (EDIT: added support for Alien Vendetta)

UPDATED Screenshots (slightly out of date):
Image
Image
Image
More Screenshots:
https://imgur.com/a/T6aHvbH
(Old screenshots taken with WW_Nazis!)

Download:
https://www.dropbox.com/s/d32m4vbssl15u ... 5.pk3?dl=0
version 5 changelog:
changed StarWall textures a little
changed city red brick texture to be red like the original
recolored exit sing texture
changed the faces wall texture to the OG Doom one, but recolored
added some Alien Vendetta support, many textures from that wad were
from Doom 1, Heretic and Hexen, so it wasn't that hard to make them fit or
replace them, didn't edit most of the pyramid level textures since they already
fit except for two.
Older versions:
Spoiler:


CREDITS:
ID Software - Doom Itself
DBTanathos - Hexen 2 Texturepack (used as a base)
Raven Software - Hexen 2 Textures (some are still used), Heretic and Hexen textures taken from AV)
Lobotomy Software - Powerslave Sprites and Textures
FreeDoom Team - Some Textures
Ceeb - Converting the Textures for Realm667
DunkelSchwamm - Ripping the Sprites for TSR
OSJC Latchford - new barrel sprites

(if someone knows which of the AV mappers did the texture edits from that wad, please tell me so I can include them in the credits)
Feedback appreciated!
Last edited by Craneo on Sun Dec 27, 2020 7:01 pm, edited 9 times in total.
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Re: EGYPTIAN texture disguise for Doom 2

Postby Dr_Cosmobyte » Tue Nov 24, 2020 9:05 pm

I love texture packs. Thanks for this!
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Postby Dr_Cosmobyte » Fri Nov 27, 2020 4:25 pm

sorry for the double post, but i tried to load this with LZDoom and it didn't work. Anyone else had this problem?
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Postby Xim » Fri Nov 27, 2020 6:05 pm

This is excellent! Finally get to play my own "Spear of Destiny" mod combos on maps other than Epic 2.

Btw, I also can't get it to work on LZDoom as Dr_Cosmobyte mentioned. It seems to only work with GZDoom.
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Postby Enjay » Fri Nov 27, 2020 7:26 pm

This is really nicely done. Often theme-changing total texture packs have quite a few textures that have some details that don't fit, or somehow the texture doesn't look quite right in some places that it is used. I've only played a few short maps but, so far, this one seems to fit really well.
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Postby Rachael » Sat Nov 28, 2020 4:08 am

A fun to play reminder of how a simple change of textures can change the feel of the level entirely. :) Good work.
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Postby drfrag » Sat Nov 28, 2020 4:29 am

For me it runs fine with drag and drop.
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Postby Craneo » Thu Dec 03, 2020 2:45 pm

I just updated the texturepack, here is the changelog:
changed textures:
all of the crate textures
RW46_3 completely replaced
most cement textures
more consistent "hanged body on brick wall" texture
the big tekwall texture (RW25_1 to RW25_4)
the bone wall texture from Doom 1
Wall78_1 recolored
W94_1 completely replaced
and some more textures recolored back to their original green
Image
(screenshot taken with WW_Nazis and Isolation Strain 2)
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