EGYPT for Doom- ver 7

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

EGYPT for Doom- ver 7

Post by Craneo »

Hi y'all, a while ago I was trying to compile some Powerslave textures to replace Doom 2 ones, which I did mostly to play Serious Doom
So after a while of trying I finally decided to make a release of it, it's a bit too brown but it works in general, it goes very well with mods like
Serious Doom, WW_Nazis and DIO Doom I think.

I originally used "textures" folder structure but since it breaks some levels that may have their own textures lump I decided to make every texture a "patch"
that replaces the default Doom wall patches (while leaving textures untouched), that way mapsets that call in for the default patches to be used will
use these instead, this, ofcourse, limits the textures to the shape the original patches had, but it works none the less.

This should be compatible with all levels that use vanilla textures as well as a few ones that replace said textures with new ones. (EDIT: added support for Alien Vendetta)

UPDATED Screenshots (slightly out of date):
Image
Image
Image
More Screenshots:
https://imgur.com/a/T6aHvbH
(Old screenshots taken with WW_Nazis!)

Download:
https://www.dropbox.com/s/opnt5zoaoxocx ... 7.pk3?dl=0
version 7 changelog:
changed the metal flat texture
changed some door textures
changed most of the PANCASE textures
changed most tech switch textures
changed wall25_1 (sp_face) AGAIN, this time for last hopefully
tweaked the acid and blood drip pipe textures
recolored burning barrel sprite and brick wall lamp texture
recolored pretty much almost all props in general
recolored "snake" floor and wall textures
added techlamps
replaced the small tree with a bush of sorts (from Powerslave)
probably more I forgot about
Older versions:
Spoiler:
CREDITS:
ID Software - Doom Itself
DBTanathos - Hexen 2 Texturepack (used as a base)
Raven Software - Hexen 2 Textures (some are still used), Heretic and Hexen textures taken from AV)
Lobotomy Software - Powerslave Sprites and Textures
FreeDoom Team - Some Textures
Ceeb - Converting the Textures for Realm667
DunkelSchwamm - Ripping the Sprites for TSR
OSJC Latchford - new barrel sprites

(if someone knows which of the AV mappers did the texture edits from that wad, please tell me so I can include them in the credits)
Feedback appreciated!
Last edited by Craneo on Sun Jul 11, 2021 10:10 pm, edited 11 times in total.
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Dr_Cosmobyte
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Location: Killing spiders.

Re: EGYPTIAN texture disguise for Doom 2

Post by Dr_Cosmobyte »

I love texture packs. Thanks for this!
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Dr_Cosmobyte
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Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Post by Dr_Cosmobyte »

sorry for the double post, but i tried to load this with LZDoom and it didn't work. Anyone else had this problem?
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Xim
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Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Post by Xim »

This is excellent! Finally get to play my own "Spear of Destiny" mod combos on maps other than Epic 2.

Btw, I also can't get it to work on LZDoom as Dr_Cosmobyte mentioned. It seems to only work with GZDoom.
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Enjay
 
 
Posts: 26535
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Post by Enjay »

This is really nicely done. Often theme-changing total texture packs have quite a few textures that have some details that don't fit, or somehow the texture doesn't look quite right in some places that it is used. I've only played a few short maps but, so far, this one seems to fit really well.
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Rachael
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Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Post by Rachael »

A fun to play reminder of how a simple change of textures can change the feel of the level entirely. :) Good work.
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drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain

Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Post by drfrag »

For me it runs fine with drag and drop.
Craneo
Posts: 248
Joined: Sat Jun 22, 2019 9:12 am
Graphics Processor: Intel (Modern GZDoom)
Location: Gone.

Re: EGYPTIAN texture disguise for Doom 2/Doom 1

Post by Craneo »

I just updated the texturepack, here is the changelog:
changed textures:
all of the crate textures
RW46_3 completely replaced
most cement textures
more consistent "hanged body on brick wall" texture
the big tekwall texture (RW25_1 to RW25_4)
the bone wall texture from Doom 1
Wall78_1 recolored
W94_1 completely replaced
and some more textures recolored back to their original green
Image
(screenshot taken with WW_Nazis and Isolation Strain 2)

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