Search found 7 matches
- Mon Nov 17, 2014 10:00 am
- Forum: Resources
- Topic: [Project] Quake II Resources
- Replies: 91
- Views: 41641
Re: [Project] Quake II Resources
To be honest, I don't have any experience working with Zandronum, I have used it to set up games with my friends before, but have never actually modded for it. I have heard that it is quite outdated compared to ZDoom and by extension that means GZDoom too. So it may not be compatible and probably ...
- Sun Nov 16, 2014 9:07 am
- Forum: Resources
- Topic: [Project] Quake II Resources
- Replies: 91
- Views: 41641
Re: [Project] Quake II Resources
Hi, this mod looks very interesting, congratulations. I have a few questions about this mod. If you take a number from 1 to 100, how much is this mod completed? considering: 100 is full-tested completed mod release and 1 would be like a beta phase of this project. and my second question is: is ...
- Tue Aug 12, 2014 10:58 am
- Forum: Editing (Archive)
- Topic: Z-Kart discussion
- Replies: 518
- Views: 33666
Re: Z-Kart discussion
Wow this project looks so amazing. I was thinking in a racing game mod for Doom but not at all like this. Actually I'm a zandronum user because it's easier to host servers on it than the other ports, so, I don't know how many players can play in Zdoom simultaneously. Just imagine a 32-players full ...
- Tue Aug 12, 2014 10:52 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47669
Re: Z-Kart Community Project - Sprite slots now open.
Wow this project looks so amazing. I was thinking in a racing game mod for Doom but not at all like this. Actually I'm a zandronum user because it's easier to host servers on it than the other ports, so, I don't know how many players can play in Zdoom simultaneously. Just imagine a 32-players full ...
- Fri Aug 02, 2013 4:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
- Replies: 463
- Views: 110107
Re: [WIP] Hunter's Moon 2.0 (Supermassive Update coming soon
WOW!! I see your new update stuff, and it's very very cool... Is there a release date? Or not yet?Revilution wrote:At least, i updated the first post with what is coming with the new version.
PD: If you can, don't forget to update the OldSchoolReziser, for the giant vehicles...
- Fri Aug 02, 2013 3:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
- Replies: 463
- Views: 110107
Re: [WIP] Hunter's Moon 2.0 (Supermassive Update coming soon
Though I cheated to test out all the weapons, the only thing I can say about this is Excellent, Impressive, Excellent, Impressive, Excellent, Impressive, Excellent, Impressive You can try it, typing 'give weapons' in the console... BTW, hello Cynertron... Nice notice about the update, but I have a ...
- Thu Dec 06, 2012 6:20 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
- Replies: 463
- Views: 110107
Re: [WIP] Hunter's Moon 2.0
Execution could not continue.
Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property
any solution to this? i'm using Zandronum
Nice mod btw
Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property
any solution to this? i'm using Zandronum
Nice mod btw