Search found 7 matches

by diegomula
Mon Nov 17, 2014 10:00 am
Forum: Resources
Topic: [Project] Quake II Resources
Replies: 91
Views: 41641

Re: [Project] Quake II Resources

To be honest, I don't have any experience working with Zandronum, I have used it to set up games with my friends before, but have never actually modded for it. I have heard that it is quite outdated compared to ZDoom and by extension that means GZDoom too. So it may not be compatible and probably ...
by diegomula
Sun Nov 16, 2014 9:07 am
Forum: Resources
Topic: [Project] Quake II Resources
Replies: 91
Views: 41641

Re: [Project] Quake II Resources

Hi, this mod looks very interesting, congratulations. I have a few questions about this mod. If you take a number from 1 to 100, how much is this mod completed? considering: 100 is full-tested completed mod release and 1 would be like a beta phase of this project. and my second question is: is ...
by diegomula
Tue Aug 12, 2014 10:58 am
Forum: Editing (Archive)
Topic: Z-Kart discussion
Replies: 518
Views: 33666

Re: Z-Kart discussion

Wow this project looks so amazing. I was thinking in a racing game mod for Doom but not at all like this. Actually I'm a zandronum user because it's easier to host servers on it than the other ports, so, I don't know how many players can play in Zdoom simultaneously. Just imagine a 32-players full ...
by diegomula
Tue Aug 12, 2014 10:52 am
Forum: TCs, Full Games, and Other Projects
Topic: Z-Kart Community Project - Sprite slots now open.
Replies: 294
Views: 47669

Re: Z-Kart Community Project - Sprite slots now open.

Wow this project looks so amazing. I was thinking in a racing game mod for Doom but not at all like this. Actually I'm a zandronum user because it's easier to host servers on it than the other ports, so, I don't know how many players can play in Zdoom simultaneously. Just imagine a 32-players full ...
by diegomula
Fri Aug 02, 2013 4:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 110107

Re: [WIP] Hunter's Moon 2.0 (Supermassive Update coming soon

Revilution wrote:At least, i updated the first post with what is coming with the new version.
WOW!! I see your new update stuff, and it's very very cool... Is there a release date? Or not yet?

PD: If you can, don't forget to update the OldSchoolReziser, for the giant vehicles...
by diegomula
Fri Aug 02, 2013 3:18 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 110107

Re: [WIP] Hunter's Moon 2.0 (Supermassive Update coming soon

Though I cheated to test out all the weapons, the only thing I can say about this is Excellent, Impressive, Excellent, Impressive, Excellent, Impressive, Excellent, Impressive You can try it, typing 'give weapons' in the console... BTW, hello Cynertron... Nice notice about the update, but I have a ...
by diegomula
Thu Dec 06, 2012 6:20 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 110107

Re: [WIP] Hunter's Moon 2.0

Execution could not continue.

Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property

any solution to this? i'm using Zandronum

Nice mod btw

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