Search found 13 matches

by cauldron
Sun Nov 12, 2017 3:06 pm
Forum: Levels
Topic: [Release] Waterlab GZD
Replies: 111
Views: 43902

Re: [Release] Waterlab GZD

I've played it a few times on HMP and UV and found all the secrets, it's a great level so I'll say what I thought. The good: - Encounters have varied ways the battles go, you can have open ended brawls (area around the yellow key and final area), corridor crawls (areas near elevators) and mixed ...
by cauldron
Tue May 27, 2014 10:23 am
Forum: Levels
Topic: Threshold Of Pain: Special Edition
Replies: 38
Views: 11820

Re: Threshold Of Pain: Special Edition

I just finished playing this on UV. Excellent atmosphere, nice flow and good fights. The custom resources and colored lights certainly add a lot. If this is any indication of how Threshold Of Pain II is going to be then I think the community is in for a real treat when it comes out. :) Great work ...
by cauldron
Tue Feb 04, 2014 1:54 pm
Forum: General
Topic: Monster arenas
Replies: 6
Views: 971

Re: Monster arenas

They are certainly a different style of fight to what normally confronts players. I think of my own playstyle, I generally tend to play cautiously where I clear out areas as I go along and always have an avenue for escape ready to try and stop myself getting surrounded or cornered and I really make ...
by cauldron
Thu Dec 05, 2013 4:40 pm
Forum: Levels
Topic: [Released] E1M1 Remake: Doom 3 style
Replies: 69
Views: 19291

Re: [Released] E1M1 Remake: Doom 3 style

I liked it. I'd echo Enjay's comments. I had a good run through it and I think it's a very good re imagining of the levels.
Nice little touches here and there and the combat was well balanced.

Clever secret area too. :)
by cauldron
Thu Nov 07, 2013 11:17 am
Forum: Levels
Topic: Back to Saturn X E1: Get Out Of My Stations
Replies: 114
Views: 36963

Re: Back to Saturn X E1 updated to .99i9 with a new map and

I downloaded this a while ago but wanted to give it a good play through.

Well it looks good, sounds nice, flows well and plays great!
To everybody who contributed to it, nice job :)
by cauldron
Fri Apr 05, 2013 12:33 pm
Forum: Levels
Topic: New GZDoom level pack "The Island" released!
Replies: 21
Views: 20884

Re: New GZDoom level pack "The Island" released!

I’m glad to see this finally came out, real_trisk
I remember emailing you about this a while back in 2011 when I found your website, nice work. :)
by cauldron
Mon Mar 25, 2013 2:35 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656349

Re: [SPRITES] Spriting Carnival!!

Plasma rifle ZSpecops.
by cauldron
Sun Sep 16, 2012 4:52 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656349

Re: [SPRITES] Spriting Carnival!!

Nearly finished the sprites for the ZsecSpecops plasmagunner.
by cauldron
Mon Nov 21, 2011 5:15 am
Forum: General
Topic: Rising Standards in Doom mods?
Replies: 42
Views: 2970

Re: Rising Standards in Doom mods?

I feel like a bit of a lightweight in this discussion, but this is how I see it. Part of what has made Doom remain as popular as it is, is that the modularity offered though the use of so many source ports, editing tools and advancing technology has allowed the game to expand beyond it's original ...
by cauldron
Sat Nov 12, 2011 5:14 am
Forum: General
Topic: Are there any mods that bring the game Blood's flaming body
Replies: 14
Views: 903

Re: Are there any mods that bring the game Blood's flaming

I found it really fun myself, though it's a bit different to standard doom fare.
I suppose it's just horses for courses.
by cauldron
Sun Jul 10, 2011 7:03 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656349

Re: [SPRITES] Spriting Carnival!!

Currently attempting to sprite a zsec specops using a plasma gun.
Spoiler:
by cauldron
Wed Jul 06, 2011 2:25 pm
Forum: Resources
Topic: [WIP] Skin Pack
Replies: 77
Views: 16086

Re: [WIP] Skin Pack

Quality work :) What programs are you using to create these? I've actually been looking into trying spite editing myself by creating a plasma zsec-specops. I'm familiar with other parts of editing like decorate and map making, though in sprite editing I'm going forward very slowly. Also, I'd have ...

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