Search found 38 matches

by pieceofpiesoftware
Fri Apr 29, 2011 4:32 am
Forum: TCs, Full Games, and Other Projects
Topic: Spear Resurrection TC
Replies: 28
Views: 6970

Re: Spear Resurrection TC

Really chuffed to bits with this mod, downloaded the latest version now. Few might not know who that character is or where he is from in your avatar. Do you remember an Apogee game called 'Blake Stone: Aliens of Gold' ? Wouldn't it be great to have a remake where the game is ported to ZDoom? They've ...
by pieceofpiesoftware
Tue Apr 26, 2011 1:41 pm
Forum: Gameplay Mods
Topic: Small Addons for Doom
Replies: 15
Views: 6265

Re: Small Addons for Doom

Loved it I will make a video of it soon.
by pieceofpiesoftware
Tue Apr 19, 2011 12:16 pm
Forum: Gameplay Mods
Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
Replies: 900
Views: 99219

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

make the blood splats on the wall be just one color to help with the cartoonie effect.
by pieceofpiesoftware
Tue Apr 19, 2011 12:09 pm
Forum: Resources
Topic: [Sprites] Weapons and other sprite edits
Replies: 51
Views: 47219

Re: [Sprites] Weapons and other sprite edits

why not Adolf in his bunker.
by pieceofpiesoftware
Sat Apr 16, 2011 3:11 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Waterlevel things
Replies: 4
Views: 572

Re: Waterlevel things

It's already possible to use a waterlevel check with A_JumpIf that will achieve most, if not all, of what you want. Thanks for the reply. Yeah thats true, but I found this to be not as reliable as I thought it would be, only 50% chance one of my firebased enemies actually dies when it follows me ...
by pieceofpiesoftware
Sat Apr 16, 2011 3:03 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Waterlevel things
Replies: 4
Views: 572

Waterlevel things

Hello there, I was wondering if this would be a possibility at all? Perhaps a flag to add to a weapon or monster that says +NoDeepWater or maybe -WaterProof Certian custom weapons would need this like a flamethrower will automatically deselect and cannot be selected once you are submerged. Monsters ...
by pieceofpiesoftware
Sat Apr 16, 2011 1:08 pm
Forum: Gameplay Mods
Topic: Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!
Replies: 900
Views: 99219

Re: Lizard Squad: A cartoony ZDoom mod - Beta 1 release

you used one of Eric Harris levels in the video?
by pieceofpiesoftware
Thu Apr 14, 2011 7:03 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Hentes (Some guy bumped this AGAIN -mgmt)
Replies: 116
Views: 10065

Re: [WIP] Hentes 4.0 (MAP01 Almost Finished)

Spoiler:
my favourite shot, but it reminds me too much of the town in Serpent Ressurection.
by pieceofpiesoftware
Mon Apr 11, 2011 6:35 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hentes (Some guy bumped this AGAIN -mgmt)
Replies: 116
Views: 10065

Re: [WIP] Hentes 4.0 (MAP01 Almost Finished)

^ No.
only the shotgun is coded like the original, the other weapons (more so the Flare Gun and Tesla) fire HeXen and Doom64 projectiles, not to mention they have been doom pallette raped...
by pieceofpiesoftware
Wed Mar 23, 2011 11:40 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hentes (Some guy bumped this AGAIN -mgmt)
Replies: 116
Views: 10065

Re: [WIP] Hentes 3.0 (First Release)

http://www.doomworld.com/idgames/index.php?id=16274
these maps are very similar to yours, please download and look at the maps for inspiration.
by pieceofpiesoftware
Tue Mar 01, 2011 5:16 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897603

Re: The "How do I..." Thread

How do I make one monster's pitch lower than another. I have made an imp that is more powerful, I want him to have the same imp sounds just deeper pitch. I don't want to have to manually change the pitch in XWE/Sound recorder and slap them in my wad which will just take up space. Is there away I can ...
by pieceofpiesoftware
Sun Feb 27, 2011 6:05 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 808229

Re: Brutal Doom v0.8

Please make this ZDoom-friendly, I don't like Skulltag and can't run it on my machine without crashes. :| ~
Otherwise, lovely mod.

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