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by Talonos
Wed Feb 09, 2011 10:43 am
Forum: Editing (Archive)
Topic: ACS question: Getting player names?
Replies: 2
Views: 516

Re: ACS question: Getting player names?

You, sir, are very kind. Thank you!
by Talonos
Wed Feb 09, 2011 10:32 am
Forum: Editing (Archive)
Topic: ACS question: Getting player names?
Replies: 2
Views: 516

ACS question: Getting player names?

I want to make a co-op wad wherein players are scored by a series of scripts. I wish to be able to increase/decrease the scores of the players, as well as replace the "\" score screen with a custom score screen that displays these manually scripted scores. I wish to do so in as similar a way as ...
by Talonos
Mon Nov 08, 2010 10:09 am
Forum: Editing (Archive)
Topic: A few noob questions: GZdoom 3d floors
Replies: 9
Views: 763

Re: A few noob questions: GZdoom 3d floors

Yes, I read that from the wiki. That cryptic bit of text is what made me wonder about sloped 3-d floors in the first place.

Thanks for the example wad!

I appreciate all your help.
by Talonos
Wed Nov 03, 2010 9:36 pm
Forum: Editing (Archive)
Topic: A few noob questions: GZdoom 3d floors
Replies: 9
Views: 763

Re: A few noob questions: GZdoom 3d floors

Thank you for your help. This continues to be one of the most friendly forums I have had the pleasure of asking questions on.
by Talonos
Wed Nov 03, 2010 7:51 pm
Forum: Editing (Archive)
Topic: A few noob questions: GZdoom 3d floors
Replies: 9
Views: 763

A few noob questions: GZdoom 3d floors

A few quick questions: First: Is it permissible to ask about 3d floors, even though these are the Zdoom forums, and 3d floors are a GZDoom feature? If so... Can a sector have multiple 3d floors, if you have multiple control sectors with line actions pointing to its tag? Can those 3d floors have ...
by Talonos
Tue Nov 02, 2010 7:29 pm
Forum: Editing (Archive)
Topic: Newb Question: "DM start" class name?
Replies: 9
Views: 478

Re: Newb Question: "DM start" class name?

Sounds like that would be INCREDIBLY annoying. I urge you to reconsider. Actually, it likely wouldn't. It happens once, over the course of the whole deathmatch level, which deathmatch level is meant to be played only once, total, by each player. Chances are, it would just get lost in the chaos of ...
by Talonos
Wed Oct 27, 2010 9:26 am
Forum: Editing (Archive)
Topic: Newb Question: "DM start" class name?
Replies: 9
Views: 478

Re: Newb Question: "DM start" class name?

Thank you. It makes me wonder how I somehow missed that after all these years.
by Talonos
Wed Oct 27, 2010 9:09 am
Forum: Editing (Archive)
Topic: Newb Question: "DM start" class name?
Replies: 9
Views: 478

Re: Newb Question: "DM start" class name?

Perfect. Thank you, Enjay.

Were DM starts previously classes? Is this a recent development? Just curious.
by Talonos
Wed Oct 27, 2010 1:44 am
Forum: Editing (Archive)
Topic: Newb Question: "DM start" class name?
Replies: 9
Views: 478

Newb Question: "DM start" class name?

So, I wanted to make a timed deathmatch level in which part way through, the level mirrored itself. I figured that the easiest way to do this would be to mirror the level, and have a script that would "spawnspot" Deathmatch Start objects in the mirrored half, Thing_Remove all the deathmatch starts ...
by Talonos
Mon Jun 12, 2006 7:51 am
Forum: Editing (Archive)
Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
Replies: 1322
Views: 53148

The weapon Issues are to be dealt with by finaizer. Let's give him a few days before we pass it off to bouncey.

The monster issues aren't serious enough to hold up progress. Again, because we aren't looking for game balance right now, we can put that on the back burner until step 5.
by Talonos
Sun Jun 11, 2006 8:13 pm
Forum: Editing (Archive)
Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
Replies: 1322
Views: 53148

Okay. Finalizer: At the very least, we need a decorate equivelent of all of the dehacked weapons so we can ditch the dehacked weapons. If you can massage the lump a little too so that the sprite names don't overlap the stock names, the sounds don't overwrite the stock sounds, and stuff like that, it ...
by Talonos
Wed Jun 07, 2006 3:34 pm
Forum: Editing (Archive)
Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
Replies: 1322
Views: 53148

I'd like you to PM the list to me. I might post it up once I've read it.

Sorry I wasn't around today. Somebody told me I should play scythe map 30. It's a lot bigger than I thought it was going to be, and I lost track of time. :?
by Talonos
Tue Jun 06, 2006 5:31 pm
Forum: Editing (Archive)
Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
Replies: 1322
Views: 53148

Yes, Phobus, I consider you a team member.

And I agree with you.

Finalizer? Any word?

You want an impressive inbox too, Phobus? I can give you a G-mail invite. I only have, like 97 sitting around...
by Talonos
Tue Jun 06, 2006 2:09 pm
Forum: Editing (Archive)
Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
Replies: 1322
Views: 53148

The into thing can be made co-op compatible with a cheap hack. When you bail out of the ship, make it so each player teleports to the same spot, only with a large Z_Height. That way, the players land all stacked up on eachother. Using zdoom, you can't look straight up and down, and using GZDoom ...
by Talonos
Tue Jun 06, 2006 11:34 am
Forum: Editing (Archive)
Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
Replies: 1322
Views: 53148

I'd love to have you work on converting the dehacked weapons into decorate. I'd offer Xaser, since they were origionally his, but he declined last time. Once we get the wad sorted out, I'll make sure you get it. When you remake the weapons, feel free to modify them. Doing a straight dehacked to ...

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