Search found 767 matches
- Wed Feb 09, 2011 10:43 am
- Forum: Editing (Archive)
- Topic: ACS question: Getting player names?
- Replies: 2
- Views: 516
Re: ACS question: Getting player names?
You, sir, are very kind. Thank you!
- Wed Feb 09, 2011 10:32 am
- Forum: Editing (Archive)
- Topic: ACS question: Getting player names?
- Replies: 2
- Views: 516
ACS question: Getting player names?
I want to make a co-op wad wherein players are scored by a series of scripts. I wish to be able to increase/decrease the scores of the players, as well as replace the "\" score screen with a custom score screen that displays these manually scripted scores. I wish to do so in as similar a way as ...
- Mon Nov 08, 2010 10:09 am
- Forum: Editing (Archive)
- Topic: A few noob questions: GZdoom 3d floors
- Replies: 9
- Views: 763
Re: A few noob questions: GZdoom 3d floors
Yes, I read that from the wiki. That cryptic bit of text is what made me wonder about sloped 3-d floors in the first place.
Thanks for the example wad!
I appreciate all your help.
Thanks for the example wad!
I appreciate all your help.
- Wed Nov 03, 2010 9:36 pm
- Forum: Editing (Archive)
- Topic: A few noob questions: GZdoom 3d floors
- Replies: 9
- Views: 763
Re: A few noob questions: GZdoom 3d floors
Thank you for your help. This continues to be one of the most friendly forums I have had the pleasure of asking questions on.
- Wed Nov 03, 2010 7:51 pm
- Forum: Editing (Archive)
- Topic: A few noob questions: GZdoom 3d floors
- Replies: 9
- Views: 763
A few noob questions: GZdoom 3d floors
A few quick questions: First: Is it permissible to ask about 3d floors, even though these are the Zdoom forums, and 3d floors are a GZDoom feature? If so... Can a sector have multiple 3d floors, if you have multiple control sectors with line actions pointing to its tag? Can those 3d floors have ...
- Tue Nov 02, 2010 7:29 pm
- Forum: Editing (Archive)
- Topic: Newb Question: "DM start" class name?
- Replies: 9
- Views: 478
Re: Newb Question: "DM start" class name?
Sounds like that would be INCREDIBLY annoying. I urge you to reconsider. Actually, it likely wouldn't. It happens once, over the course of the whole deathmatch level, which deathmatch level is meant to be played only once, total, by each player. Chances are, it would just get lost in the chaos of ...
- Wed Oct 27, 2010 9:26 am
- Forum: Editing (Archive)
- Topic: Newb Question: "DM start" class name?
- Replies: 9
- Views: 478
Re: Newb Question: "DM start" class name?
Thank you. It makes me wonder how I somehow missed that after all these years.
- Wed Oct 27, 2010 9:09 am
- Forum: Editing (Archive)
- Topic: Newb Question: "DM start" class name?
- Replies: 9
- Views: 478
Re: Newb Question: "DM start" class name?
Perfect. Thank you, Enjay.
Were DM starts previously classes? Is this a recent development? Just curious.
Were DM starts previously classes? Is this a recent development? Just curious.
- Wed Oct 27, 2010 1:44 am
- Forum: Editing (Archive)
- Topic: Newb Question: "DM start" class name?
- Replies: 9
- Views: 478
Newb Question: "DM start" class name?
So, I wanted to make a timed deathmatch level in which part way through, the level mirrored itself. I figured that the easiest way to do this would be to mirror the level, and have a script that would "spawnspot" Deathmatch Start objects in the mirrored half, Thing_Remove all the deathmatch starts ...
- Mon Jun 12, 2006 7:51 am
- Forum: Editing (Archive)
- Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
- Replies: 1322
- Views: 53148
- Sun Jun 11, 2006 8:13 pm
- Forum: Editing (Archive)
- Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
- Replies: 1322
- Views: 53148
Okay. Finalizer: At the very least, we need a decorate equivelent of all of the dehacked weapons so we can ditch the dehacked weapons. If you can massage the lump a little too so that the sprite names don't overlap the stock names, the sounds don't overwrite the stock sounds, and stuff like that, it ...
- Wed Jun 07, 2006 3:34 pm
- Forum: Editing (Archive)
- Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
- Replies: 1322
- Views: 53148
- Tue Jun 06, 2006 5:31 pm
- Forum: Editing (Archive)
- Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
- Replies: 1322
- Views: 53148
- Tue Jun 06, 2006 2:09 pm
- Forum: Editing (Archive)
- Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
- Replies: 1322
- Views: 53148
- Tue Jun 06, 2006 11:34 am
- Forum: Editing (Archive)
- Topic: ZDCMP2, like a phoenix from the ashes, starting up again.
- Replies: 1322
- Views: 53148