Search found 14 matches

by dr.Robotnik
Mon Sep 22, 2008 7:33 pm
Forum: Abandoned/Dead Projects
Topic: [project] DOOM2EX (for no-suckers)
Replies: 26
Views: 2521

[project] DOOM2EX (for no-suckers)

YEAHHHHH!I AM DOING!I AM DOING AND NOT CURRENTLY NOW BUT DOING!I MADE ALREADY DOOM2EXv2,NOW MAKING ALREADY DOOM2EXv3 !SO PLZZZZ DONT CLOSE THIS TOPIC!! you can [edit]not[/edit] download now DOOM2EXv2 [edit]because it was an illegal link[/edit] THAT IS NON-DIRECT LINK!click at "Скачать файл" !or 3rd l ...
by dr.Robotnik
Wed Sep 17, 2008 4:07 pm
Forum: Editing (Archive)
Topic: Sound is stop when player shooting
Replies: 6
Views: 401

Re: Sound is stop when player shooting

FOR THIS a_playsoundex?very useless thing.....
by dr.Robotnik
Sat Sep 13, 2008 2:51 am
Forum: Editing (Archive)
Topic: explain me about ACTION NATIVE...
Replies: 6
Views: 487

explain me about ACTION NATIVE...

what a hell is going on?...damn.... i want,for example,write.....mmm,,.....HERESIARCH FROM HEXEN..port him to my mod for DOOM2....damn.... and making code in DECORATE... actor Heresiarch1: Heresiarch 4444 { health 10000 states { Missile: NULL A 0 A_jump (128,4) SORC F 6 Bright A_FaceTarget SORC F 6 ...
by dr.Robotnik
Tue Sep 09, 2008 8:02 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

Re: HERESIARCH CODES......

there is direct link to DOOM2EXv2........ i think that i achived strength for my bosses,for example actor LargeMedikit : medikit 10007 { translation "89:112=169:192" , "184:189=227:232" inventory.amount 50 inventory.maxamount 200 inventory.pickupmessage "Got Large Medikit" Health.LowMessage 50, "You ...
by dr.Robotnik
Sun Sep 07, 2008 4:13 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

DONT UNDERSTAND

"Using all caps is considered to be shouting."

i am not shouting....if i shouting,i make <font size="96" color="red">LIKE THAT</font> !!!!!i just want to attract many attention to wroten....
by dr.Robotnik
Sun Sep 07, 2008 4:04 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

DONT UNDERSTAND

"FORMAT C:\ THAT'S HOW!!!11" DONT UNDERSTAND.... MY PROGRAMING KNOWLEDGE AND SKILLS ARE FULL SUCK explain me please what is C:\ ....that means that i should create some files at disc C:\\ with supporting codes?or not?or it is some sort of programming language?and where can i get sources of C:\? DONT ...
by dr.Robotnik
Sun Sep 07, 2008 3:56 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

Re: HERESIARCH CODES......

and i want too to port Heresiarch almost AS IS!i wrote:

actor Heresiarch1 : Heresiarch 4444
{
dropitem "megasphere"
}

with all sptites and sounds as in Hexen,but..

after that,i made mapspot 4444,and NOTHING HAS APPEARED!!only exclamation mark!! :(
by dr.Robotnik
Sun Sep 07, 2008 3:42 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

Re: HERESIARCH CODES......

HEY!HOW TO MAKE THOSE NATIVE FUNCTIONS ARE UNDERSTANDABLE?I JUST WRITE THIS CODE IN DECORATE IN MY DOOM2EX AS IS,AND ENGINE DONT UNDERSTAND THEM.... ACTOR SorcFX2 { Speed 15 Radius 5 Height 5 +NOBLOCKMAP +NOGRAVITY +NOTELEPORT action native A_SorcFX2Split(); action native A_SorcFX2Orbit (); states ...
by dr.Robotnik
Sun Sep 07, 2008 3:08 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

Re: HERESIARCH CODES......

looks like nobody will help me.......all right,so that's be it! :-( i just wanted to attach to my bosses heresiarch's effect of rounding balls when he in invulnerability.....i want to distinguish normal state and invulnerable state.....or if notning will be done,you can launch seekering rocket at ...
by dr.Robotnik
Sat Sep 06, 2008 12:53 pm
Forum: Editing (Archive)
Topic: HERESIARCH CODES......
Replies: 39
Views: 1939

HERESIARCH CODES......

HEY!I REALLY WANT TO IMPROVE MY BOSSES FROM MY DOOM2EX WITH HERESIARCH'S CODES! ahumm......i want to take heresiarch's invulnerability effect with rounding orbit balls.......in order that boss could set and unset its invulnerablilty,as HERESIARCH.... but i couldnt find any code in DECORATE to make ...
by dr.Robotnik
Sat Sep 06, 2008 12:15 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Boom TRANMAP lumps, and why.
Replies: 23
Views: 2572

...

F-U-C-K with those TRANMAPS!they are VERY OLD!!and they arent needed anymore!!and they have modern analogues.....IMHO
by dr.Robotnik
Mon Sep 01, 2008 4:21 am
Forum: Abandoned/Dead Projects
Topic: project DOOM2EX!!!
Replies: 39
Views: 3709

Re: project DOOM2EX!!!

doom2ex sucks anyway, who wants to play crappy levels with overpowered monsters as some stupid redhead anime girl who is annoying the wad felt made by some 35 y/o man who thinks wads on doomwadstation are the greatest thing ever. It even bundled all the iwad resources from doom2 so it can be ZOMG ...
by dr.Robotnik
Sun Aug 31, 2008 6:27 pm
Forum: Abandoned/Dead Projects
Topic: project DOOM2EX!!!
Replies: 39
Views: 3709

Re: project DOOM2EX!!!

"Re: project DOOM2EX!!! by Dutch Devil on Mon Sep 01, 2008 1:15 am It was entertaining for an while I rushed through an couple of maps with god mode on, I think the majority of these maps are very hard to beat if not impossible.That final boss is just insane 15000 health points. I played his other ...
by dr.Robotnik
Sun Aug 31, 2008 8:22 am
Forum: Abandoned/Dead Projects
Topic: project DOOM2EX!!!
Replies: 39
Views: 3709

project DOOM2EX!!!

AHUMMMMMM.. YEAHHHHHHHHHHHHHH!!EXSACTLY EX !! THIS IS MY VISION OF DOOM2!I ALWAYS SEEING DOOM2 LIKE THIS!! AND I LEARN SOMETHING AND AT SAME TIME DOING DOOM2EX! DOOM2EX-GLOBAL REMAPPING OF DOOM2 WITH ADDITION BUNCH OF NEW ENEMIES AND WEAPONS!OF COURSE IT WITH DECORATE!AND OF COURSE IT IS FOR ZDOOM ...

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