project DOOM2EX!!!
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dr.Robotnik
- Posts: 14
- Joined: Fri Aug 29, 2008 8:33 pm
- Location: Moscow,Russian Federation!!
- Contact:
project DOOM2EX!!!
AHUMMMMMM..
YEAHHHHHHHHHHHHHH!!EXSACTLY EX!!
THIS IS MY VISION OF DOOM2!I ALWAYS SEEING DOOM2 LIKE THIS!!
AND I LEARN SOMETHING AND AT SAME TIME DOING DOOM2EX!
DOOM2EX-GLOBAL REMAPPING OF DOOM2 WITH ADDITION BUNCH OF NEW ENEMIES AND WEAPONS!OF COURSE IT WITH DECORATE!AND OF COURSE IT IS FOR ZDOOM/GZDOOM!!!
at first,i wanted just avoid random spawners......but random spawners give a possibility of appearing first imp as MASTER IMP.....ARRGHHHHHH....and i attached maps of DOOM2......
AT FIRST,EVALUATE TECHNICAL ASPECTS,NOT MAPS!
first version of DOOM2EX
second FRESH version of DOOM2EX-DOOM2EXv2!DONT WRITE ANYTHING BEFORE TEST DOOM2EXv2!
58 kindas of enemies,old and new are waiting you!and balanced new and old familiar weapons too!!
all 32 levels include AMBIENT SOUNDS making atmosphere not so boring..
new bosses with new possibletes!!
i didnt find anything like THIS...
but i am REALLY stupid in ACS......because of this i think when i'll be able handle with ACS,i'll make DOOM2EXv3.....yep.....
if someone wants to help me,please learn me some ACS experience.....and how to port doom format map->zdoom format map....
P.S.
how's my CYBERDEMON LORD?i tried to make him harder as HERESIARCH!korax is SUCK!yep......to test THIS,go to GROSSE.........
EDIT By Phobus: To remove potentially illegal links
YEAHHHHHHHHHHHHHH!!EXSACTLY EX!!
THIS IS MY VISION OF DOOM2!I ALWAYS SEEING DOOM2 LIKE THIS!!
AND I LEARN SOMETHING AND AT SAME TIME DOING DOOM2EX!
DOOM2EX-GLOBAL REMAPPING OF DOOM2 WITH ADDITION BUNCH OF NEW ENEMIES AND WEAPONS!OF COURSE IT WITH DECORATE!AND OF COURSE IT IS FOR ZDOOM/GZDOOM!!!
at first,i wanted just avoid random spawners......but random spawners give a possibility of appearing first imp as MASTER IMP.....ARRGHHHHHH....and i attached maps of DOOM2......
AT FIRST,EVALUATE TECHNICAL ASPECTS,NOT MAPS!
first version of DOOM2EX
second FRESH version of DOOM2EX-DOOM2EXv2!DONT WRITE ANYTHING BEFORE TEST DOOM2EXv2!
58 kindas of enemies,old and new are waiting you!and balanced new and old familiar weapons too!!
all 32 levels include AMBIENT SOUNDS making atmosphere not so boring..
new bosses with new possibletes!!
i didnt find anything like THIS...
but i am REALLY stupid in ACS......because of this i think when i'll be able handle with ACS,i'll make DOOM2EXv3.....yep.....
if someone wants to help me,please learn me some ACS experience.....and how to port doom format map->zdoom format map....
P.S.
how's my CYBERDEMON LORD?i tried to make him harder as HERESIARCH!korax is SUCK!yep......to test THIS,go to GROSSE.........
EDIT By Phobus: To remove potentially illegal links
Re: project DOOM2EX!!!
WHAT THE HELL IS GOING ON!?
Re: project DOOM2EX!!!
I'm guessing the original poster is about twelve years old.
Screenshots, Or It Didn't Happen(TM)
EDIT: and for the record, the ZIP contains all 32 of the original DOOM2.WAD levels.
Screenshots, Or It Didn't Happen(TM)
EDIT: and for the record, the ZIP contains all 32 of the original DOOM2.WAD levels.
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: project DOOM2EX!!!
That, and based on the URLs, I'm guessing that his English is... well, better than my Russian.Skippy wrote:I'm guessing the original poster is about twelve years old.
Re: project DOOM2EX!!!
Dude, like, calm down. I think you had 10 coffees too many.
Re: project DOOM2EX!!!
He's Russian.
Still, he's pretty much violated every one of the project posting rules in the book. Not to mention it's just another pathetic attempt at making Doom 2 better when in fact it makes it ten times dumber.
(Why does it need to be "made better"? Just play some different maps if you're so fed up with the originals, there's like 18 kajillion million to choose from... just don't torture us with another abominable Doom 2 "redux" and an equally abominable post...)
EDIT: Jeez, I'm too used to being a moderator. I just wanted to scroll upwards and delete his post.
Still, he's pretty much violated every one of the project posting rules in the book. Not to mention it's just another pathetic attempt at making Doom 2 better when in fact it makes it ten times dumber.
(Why does it need to be "made better"? Just play some different maps if you're so fed up with the originals, there's like 18 kajillion million to choose from... just don't torture us with another abominable Doom 2 "redux" and an equally abominable post...)
EDIT: Jeez, I'm too used to being a moderator. I just wanted to scroll upwards and delete his post.
Re: project DOOM2EX!!!
JUST READ THE README AAAAAAAAAAAARRRRRGHHH!!!!!111
Oh, fuck. I just violated some rules, didn't I? :I
Oh, fuck. I just violated some rules, didn't I? :I
Re: project DOOM2EX!!!
(removed)
Last edited by Rachael on Sun Aug 31, 2008 2:14 pm, edited 1 time in total.
- XutaWoo
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
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Re: project DOOM2EX!!!
That poster reminds me of a romhacker called Baro, only with even more Engrish and unneeded energy per minute.
- BlackRabite
- Posts: 81
- Joined: Mon Oct 15, 2007 6:12 am
- Location: Australia
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Re: project DOOM2EX!!!
edit: i doubleposted trying to edit because i can't read buttons
for a moment i was wondering why that submit button was there
edit: hahaha i seriously wrote this god i'm a dork
seriously "your fate on these forums has just become more bleak" hahahahahahahahahahahaha
Let's go for a 2-hit combo!
for a moment i was wondering why that submit button was there
Okay, your fate on these forums has just become more bleak than mine.dr.Robotnik wrote:at first,i wanted just avoid random spawners......but random spawners give a possibility of appearing first imp as MASTER IMP.....ARRGHHHHHH....and i attached maps of DOOM2......
edit: hahaha i seriously wrote this god i'm a dork
seriously "your fate on these forums has just become more bleak" hahahahahahahahahahahaha
Let's go for a 2-hit combo!
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DavidB1000
- Posts: 710
- Joined: Wed Jul 30, 2008 4:45 pm
- Location: Hell, 9th level.
Re: project DOOM2EX!!!
Finish him! Er, sorry, the two-hit combo made me say that...
Seriously, is this a bot that's finally Tuning capable, or did humanity just get doomed, no joke indended...
Seriously, is this a bot that's finally Tuning capable, or did humanity just get doomed, no joke indended...
Re: project DOOM2EX!!!
Alright, alright already!
So the first post is badly formatted and looks and sounds childish. Does it really help for almost every post since to be joining in a chorus of cheap shots, childish insults and general crowing? Does that really help the image of this board?
The point has been made. If you have something valuable to add, then do it. If not, then why not just leave it alone?
I tried the mod and, I have to say, I wasn't too impressed. It seems to consist of a large number of recoloured monsters (not very attractively recoloured I might add - there seems to be something of an obsession with green monsters in this mod) being placed into the original Doom2 levels which have also been altered with minor edits. Far too much equipment gets dropped when the monsters get killed and I just didn't enjoy it much.
It reminded me of the kind of thing you get when you tell a class of kids to go away and make a PowerPoint presentation on some subject or other. You get presentations full of gaudy colours and every slide and text transition under the sun but nothing much to actually make it worth watching.
Sorry dr.Robotnik, but this mod isn't for me.
So the first post is badly formatted and looks and sounds childish. Does it really help for almost every post since to be joining in a chorus of cheap shots, childish insults and general crowing? Does that really help the image of this board?
The point has been made. If you have something valuable to add, then do it. If not, then why not just leave it alone?
I tried the mod and, I have to say, I wasn't too impressed. It seems to consist of a large number of recoloured monsters (not very attractively recoloured I might add - there seems to be something of an obsession with green monsters in this mod) being placed into the original Doom2 levels which have also been altered with minor edits. Far too much equipment gets dropped when the monsters get killed and I just didn't enjoy it much.
It reminded me of the kind of thing you get when you tell a class of kids to go away and make a PowerPoint presentation on some subject or other. You get presentations full of gaudy colours and every slide and text transition under the sun but nothing much to actually make it worth watching.
Sorry dr.Robotnik, but this mod isn't for me.
Re: project DOOM2EX!!!
i think i lost my innocents from this post...( though i remember i was like him, durning the first weeks of zdoom and online communities. Thank god i quickly learned "teh rules"
p.s.
i hate sonic now. i used to love him back in "seeegaa" days now thanks to money and animu ...sonic is just another furry with powers.
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DavidB1000
- Posts: 710
- Joined: Wed Jul 30, 2008 4:45 pm
- Location: Hell, 9th level.
Re: project DOOM2EX!!!
Sorry, EnJay, I wasn't trying to insult him as well. Sorry.
As for the levels, considering there are questionable legality behind it, I'm not going to go play it.
As for the levels, considering there are questionable legality behind it, I'm not going to go play it.
Re: project DOOM2EX!!!
I hate to add just one more post to this, but at this point, maybe it's just best if we let this one die until the mods can take care of it. It's already been reported. I don't see any need to keep bumping it after what's already happened.
