explain me about ACTION NATIVE...

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dr.Robotnik
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explain me about ACTION NATIVE...

Post by dr.Robotnik »

what a hell is going on?...damn....


i want,for example,write.....mmm,,.....HERESIARCH FROM HEXEN..port him to my mod for DOOM2....damn....

and making code in DECORATE...

Code: Select all

actor Heresiarch1: Heresiarch 4444
{
health 10000
states
{


  Missile:
NULL A 0 A_jump (128,4)
    SORC F 6 Bright A_FaceTarget
    SORC F 6 Bright A_SpeedBalls
    SORC F 6 Bright A_FaceTarget
    Wait
    SORC E 6 Bright
    SORC F 6 Bright a_custommissile("bfgball",40,0,0)
NULL A 0 a_spidrefire
goto missile+4 
}
}
but..damn..ANSWER FROM ZDOOM is Invalid state parameter A_SpeedBalls .damn...


i decided that actions marked as ACTION NATIVE () in ZDOOM WIKI,need some description for make them supportable by ZDOOM 2.0.22...but i didnt find any method for make this possible.....damn....



maybe somebody explain me HOW TO MAKE THOSE FUNCTIONS?should i write in brackets in action native A_SpeedBalls() or should create special lump where i need to define those functions and i dont know any syntax what need to be used.....i found something about Hexen source codes,on mancubus.net,but......


OR IT IS NOT POSSIBLE?



I AM REALLY STUPID IN PROGRAMMING!!




PLZZZZZZZZZZZZZZ OR YOU ALL JUST........ARGHHHHHHHHHHH
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Kinsie
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Re: explain me about ACTION NATIVE...

Post by Kinsie »

The Hexen-exported actions are only allowed to be used by their original actors, from what I understand. You'll have to recreate the effect using other Decorate commands.

Also, please cut down on the caps-lock. It annoys people.
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edward850
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Re: explain me about ACTION NATIVE...

Post by edward850 »

Are you incapable of structuring your message properly or something?

From what my id10t to English converter will tell me, I seem to believe your having troubles with a native function? I don’t think you need to add that, just make your actor a subclass of the actor you’re trying to copy the function off (well I'm sure thats how you use native functions).

Also:
dr.Robotnik wrote:PLZZZZZZZZZZZZZZ OR YOU ALL JUST........ARGHHHHHHHHHHH
Just what exactly? That statement doesn’t make any logical sense.

Edit: agh, beaten by Kinsie.
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Remmirath
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Re: explain me about ACTION NATIVE...

Post by Remmirath »

Well, you do realize that, whatever we tell this guy, he'll never change his way of posting...

[wills]Obvious troll is obvious[/wills] :P
Last edited by Remmirath on Sat Sep 13, 2008 4:19 am, edited 1 time in total.
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Jimmy
 
 
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Re: explain me about ACTION NATIVE...

Post by Jimmy »

Edward850: As much as I hate helping this guy, I think the problem he's having is redefining the Heresiarch's Missile state because it uses native action functions that aren't user-controllable.

dr.Robotnik: Remember that you can do this

Code: Select all

Goto Super::Missile+1
(or +3, +7, or whatever) within the DECORATE code to jump to a place in the original state. It's a weird workaround and it'll take some getting used to, but I think it'll work that way.
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Skippy
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Re: explain me about ACTION NATIVE...

Post by Skippy »

I AM REALLY STUPID
Finally, something sensible.

@everyone else: please, don't bother with this guy. Not only does he ignore any and all advice given (friendly or otherwise), but given his general lack of typing/grammatical ability I doubt he'd be able to comprehend your answers even if he was inclined to. Given his overall attitude, not to mention the posting of warez in earlier threads, I don't know why he hasn't just been banned. :nope:
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Wills
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Re: explain me about ACTION NATIVE...

Post by Wills »

@Robotnik: Understanding your problem! Foremost, find ZDoom in directory, likewise (program that is called ZDoom). Take program called ZDOOM....

...select program called ZDoom... I know exactly in progress, I having guide on doomworld that teaches us good program fuel beneficiary, without which all errors compound now...

PRESS DELETE FOR WAD DELETION!

Afterwards, ehmmm, empty the fill recycle bin in possession! Only this will... pacify... your PROBLEMS! AND GOODAMN IF THEY IS NOT PROBLEMS! Your problem is with "scripts" called ZDoom. Scripts benefiting syntax errors numerously. Having ZDoom, thus MANY PROBLEMS! Damn!... executing ZDoom benefits errors.

STUPID DEVELOPERS! Cannot create program executing errors soundlessly! I UNDERSTAND! PLZZZZZZZZZZZZZZZZZ DO AS I SAY or else... DOOMED TO ERRORS CONTINUOUSLY! ARRRRRRRRRRRRRRRRRRGHHHH
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