Search found 74 matches
- Wed Dec 31, 2025 11:08 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 364
Re: Doomworld sign-in issue
Google, and Microsoft even more so, are terrible providers of protection in the sense that they make it a real PITA for the user to login under the idea that this is safe behavior. We have to deal with similar issues at work and its stupid. I've sent a PM to Mordeth on your behalf. Starting to ...
- Tue Dec 30, 2025 11:57 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 364
Re: Doomworld sign-in issue
Google, and Microsoft even more so, are terrible providers of protection in the sense that they make it a real PITA for the user to login under the idea that this is safe behavior. We have to deal with similar issues at work and its stupid. I've sent a PM to Mordeth on your behalf. Starting to ...
- Tue Dec 30, 2025 9:07 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 364
Re: Doomworld sign-in issue
This issue has been rather consistent and it pains me to see it is still raised from time to time which leads me to believe the underlying issue has not yet been resolved. Have a look at similar DW threads and try the solutions given there: https://www.doomworld.com/forum/topic/156468-a-problem-i ...
- Mon Dec 29, 2025 4:11 am
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 364
- Sun Dec 28, 2025 11:33 pm
- Forum: General
- Topic: Doomworld sign-in issue
- Replies: 13
- Views: 364
Doomworld sign-in issue
Title. Bascially I "created" my account through Google and when trying to sign-in through it I get a "Access blocked: This app’s request is invalid" error. I saw a couple other threads on there with the same issue where Mordeth stated in one of them that it's been broken since March. Another user s ...
- Sun Dec 15, 2024 12:46 am
- Forum: Gameplay Mods
- Topic: Complex DooM (v27f 19/06/26)
- Replies: 119
- Views: 147644
- Tue Dec 03, 2024 8:25 am
- Forum: Graphic/Audio Patches
- Topic: Dae's Fullscreen HUD
- Replies: 16
- Views: 21393
Re: Dae's Fullscreen HUD
Try typing "screenblocks 11" in console, the statbar was removed with this so it will show up as nothing.VtheVictorious wrote: ↑Fri Nov 29, 2024 1:17 am what settings am i supposed to have on for this mod to work? seems like i'm having trouble getting the hud to actually show up, instead there's just no hud at all
- Thu Nov 14, 2024 3:28 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
-snip- Happy you like it! The differences are very minor and you wouldn't notice or even feel them normally unless you're looking or know, but the fixes are as true to vanilla as possible (assuming the wiki definitions are correct and I haven't overlooked anything, at least) but with the extra eye ...
- Wed Nov 13, 2024 5:45 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Another lil update:
+Included vanilla Chaingun muzzle flashes in its animation.
+Added left handed CVAR toggles for Shotgun, Super Shotgun and Plasma Rifle.
DL in OP.
+Included vanilla Chaingun muzzle flashes in its animation.
+Added left handed CVAR toggles for Shotgun, Super Shotgun and Plasma Rifle.
DL in OP.
- Sun Nov 10, 2024 7:47 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition (11/11/24)
I do however wonder if you can add back in the little glove graphics you would see towards the bottom of the ssg sprite when you remove the hud for your classic Super Shotgun option? Done, link in OP. +Restored true classic Super Shotgun idle appearance for the CVAR toggle, works with black glove ...
- Fri Nov 08, 2024 5:35 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)
/EDIT/ I can no longer view neither the post I was replying to, nor my initial reply. I'm not too sure whats going on, but my reply has disappeared also. I noticed another users response vanished earlier in the thread but has come back, something weird happening. -snip- I'm glad you like the ...
- Wed Nov 06, 2024 9:58 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)
Update: +Added CVAR for stronger Chaingun (buffs its rate of fire to match Doom 64s Chaingun). +Added CVAR to make the SSG gib monsters at close range. +Added CVAR to make Chainsaw, Rocket Launcher and BFG always gib monsters (best used with gore mods). +Cleaned up feature menu formatting a little ...
- Mon Nov 04, 2024 6:00 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition
Speaking of the "Responsive weapons" option, is it just my brain playing tricks on me or it doesn't actually affect the fire rate of Pistol & Shotgun, as of the latest version? Switching between weapons does become faster, though. This is a feature that carried over from original SWE, from what I ...
- Sat Oct 26, 2024 1:30 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition
Working here on LZDoom, I checked the latest GZD and its working there also. The pistol difference is subtle but it's there.cosmos10040 wrote: ↑Sat Oct 26, 2024 11:32 am I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
- Thu Oct 24, 2024 8:12 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 22617
Re: Smooth Weapons Enhanced - Dae's Edition
Added.CacoTwoShoes wrote: ↑Thu Aug 15, 2024 4:48 pmAnother welcome addition would be "ejected casings despawn the moment they hit the floor"
Tweaked a little more.
Link in OP.