Dae's Fullscreen HUD

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Daedalus
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Joined: Thu Nov 23, 2017 4:32 pm
Location: UK

Dae's Fullscreen HUD

Post by Daedalus »

Spoiler: Features
This is a much updated version of dae-althud.wad which I adapted for vanilla gameplay from the Complex Doom HUD a while back.

Features whats shown in the screenshot + more not shown but are further down the list, and all the usual stuff like coloured status numbers, animated godmode + gib state mugshot. It is currently compatible with vanilla and Smooth Weapons Enhanced but can easily be modified for other mods.

Download here.
Zandronum version here (can't be used in skins folder online).
Last edited by Daedalus on Sun Oct 01, 2023 11:32 am, edited 29 times in total.
Skrell
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Re: Dae's Fullscreen HUD

Post by Skrell »

Any chance this is compatible with Brutal Doom v21?
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Daedalus
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Re: Dae's Fullscreen HUD

Post by Daedalus »

Yeah, I can make it compat with BD. I'll have a look into it.
Skrell
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Re: Dae's Fullscreen HUD

Post by Skrell »

Daedalus wrote: Tue Nov 29, 2022 8:41 am Yeah, I can make it compat with BD. I'll have a look into it.
Thank you!
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Daedalus
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Re: Dae's Fullscreen HUD

Post by Daedalus »

Skrell wrote: Tue Nov 29, 2022 6:32 pm
Daedalus wrote: Tue Nov 29, 2022 8:41 am Yeah, I can make it compat with BD. I'll have a look into it.
Thank you!
Oof, just downloaded BD and forgot how crazy it is on the content. Will probably skip on that but you're totally free to do it yourself if you want to.

It's own HUD seems alright as it is anyway, honestly.
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SupremeOasis
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Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Dae's Fullscreen HUD

Post by SupremeOasis »

So good and closest to vanilla.
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Daedalus
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Location: UK

Re: Dae's Fullscreen HUD

Post by Daedalus »

Minor update,

Gave the option to move stat tracking to the lower right above arms bar and ammo, fixed an oversight on bigger kills tracking and made the HUD slightly translucent.

Link in OP.
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Daedalus
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Location: UK

Re: Dae's Fullscreen HUD

Post by Daedalus »

Another little update,

+ Gave the option to use ammo pickup icons above currently equipped weapon ammo counter.
+ Added a toggle to disable status number colours (vanilla style red).
+ Icons can be used instead of letters on current level stat tracking.
+ Level stats will change colour (green to cyan) whenever a stat hits 100% (unaffected by colour disable toggle).

Download in OP.

EDIT: One last update, at least till I find something else I want to add/change.

Changed the secret stat icon to something more fitting and changed powerup timer colours to green instead of white while the coloured toggle is enabled.
caikelm
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Re: Dae's Fullscreen HUD

Post by caikelm »

Hello! This has become my current favorite doom hud! Really nice!
If possible, could you please make a version of this for Doom 64 Retribution?

https://www.moddb.com/mods/doom-64-retribution

Thanks in advance!
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Daedalus
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Re: Dae's Fullscreen HUD

Post by Daedalus »

caikelm wrote: Tue Aug 15, 2023 8:48 am Hello! This has become my current favorite doom hud! Really nice!
If possible, could you please make a version of this for Doom 64 Retribution?

https://www.moddb.com/mods/doom-64-retribution

Thanks in advance!
I was thinking of modifying it for Doom64 CE as I'm in the middle of going through that, I would assume it would (might?) work with Retribution, too. I'll put it here if I do eventually go through with it.

Glad you like it!
caikelm
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Re: Dae's Fullscreen HUD

Post by caikelm »

Funny thing I was not aware of CE's existence when I suggested that and it blew my mind when I found out about it, and your hud will make it even better!
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Daedalus
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Re: Dae's Fullscreen HUD

Post by Daedalus »

Little update,

+ Added custom fontdefs for level stat tracking numbers as Ancient Aliens' font was being used whenever loaded with that pack.
+ Fixed some bad frames on the mugshot (missing blood spots at ~75%), "brightened" the blood colour a bit more and fixed the blue eyes.

Link in OP.
ileblanc
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Joined: Sat Jun 22, 2019 7:37 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Dae's Fullscreen HUD

Post by ileblanc »

Is it possible to adapt this for project brutality 3.0?
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Daedalus
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Re: Dae's Fullscreen HUD

Post by Daedalus »

ileblanc wrote: Fri Sep 29, 2023 7:33 pm Is it possible to adapt this for project brutality 3.0?
Unfortunately not, sorry.

Same as the Brutal Doom request above, theres too much going on in both of those mods and I've no incentive to adapt the HUD to them. If you want to, you can do it yourself though.
ileblanc
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Re: Dae's Fullscreen HUD

Post by ileblanc »

I really wish I could do that but I lack the skills and the time.

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