Search found 41 matches
- Sat Sep 07, 2024 7:06 am
- Forum: Bugs [GZDoom]
- Topic: Game Window Opens on -norun
- Replies: 0
- Views: 385
Game Window Opens on -norun
I used "gzdoom -norun" on a watch command when working on zscript, this way I get a live feed of any script errors in a terminal window while I'm working on things. In recent updates, on Linux (not sure about other platforms) a window now opens which takes focus away from my IDE and takes over the ...
- Thu May 16, 2024 12:50 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.12.2 released
- Replies: 46
- Views: 24882
Re: GZDoom 4.12.2 released
Is there a way to get the AUR package updated? It's still at 4.11.3-1.
- Sat Oct 29, 2022 2:57 pm
- Forum: Resources
- Topic: Auto Sprite Offsets Script with NodeJS
- Replies: 0
- Views: 630
Auto Sprite Offsets Script with NodeJS
I created a quick NodeJS script that does sprite offsets for pngs with support for auto offsets based on what Slade does, figured I'd just share it here in case anyone has use for it or just wants to look. It uses the png-chunks-extract and png-chunks-encode libraries for node and is great for ...
- Thu Aug 25, 2022 11:14 am
- Forum: Levels
- Topic: [Release] Freaky Panties
- Replies: 14
- Views: 5336
Re: [Release] Freaky Panties
Was just recommending this map to someone and then figured I should mention that I liked Overdrive (the music to this map) so much that's it's now been my ringtone for about 4 years!
- Thu Dec 12, 2019 5:05 pm
- Forum: General
- Topic: AMD 19.12.2 Drivers Heads Up
- Replies: 1
- Views: 342
AMD 19.12.2 Drivers Heads Up
I've updated to the new AMD drivers 19.12.2, GZDoom runs without issue but you must disable VSync if you are using the new Enhanced Sync feature otherwise the game stutters a lot. Also the new Sharpness feature combined with xBRZ makes for some very nice crispy graphics, I definitely recommend ...
- Sat Nov 23, 2019 4:15 pm
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher 1.1.2
And another update (1.1.2), I've been working on this launcher a lot over the weekend. I've added Profile Inheritance one a profile can load Resources, Cvar, Players Classes and Additional Arguments from one or more other profiles! So you can have one large profile and then a few smaller ones that ...
- Fri Nov 22, 2019 8:50 pm
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher 1.1.1
I've updated the launcher to 1.1.1.
This adds automatic Iwad finding and mass profile/category importing.
This also fixes some file selection issues from 1.1.0 in the iwads and engines menu.
This adds automatic Iwad finding and mass profile/category importing.
This also fixes some file selection issues from 1.1.0 in the iwads and engines menu.
- Thu Nov 21, 2019 5:25 pm
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher - New Project
I have updated the Launcher to 1.1.0, this is most a code overhaul but also fixes several issues and adds a few new features to the launcher, more details about the update are on the website.
- Wed Nov 06, 2019 8:12 am
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher - New Project
Hello. I just registered because i really like your work for the Launcher here. I was searching for one that has functions, but also looks good. And yours is exactly the one. Now, after a little bit of playing around with it i still having some questions/requests if you don´t mind: 2019-06-20 14_18_ ...
- Fri Jul 19, 2019 9:08 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash To Desktop, Resizing Window, Changemap, AMD
- Replies: 6
- Views: 424
Re: Crash To Desktop, Resizing Window, Changemap, AMD
I've tried to get the window resizing crash using the latest commit: 9346089e833145c41f4f44d97bd5890480a0ad2e and I can't get it to crash. 4.1.3 still does though.
- Fri Jul 19, 2019 9:00 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash To Desktop, Resizing Window, Changemap, AMD
- Replies: 6
- Views: 424
Re: Crash To Desktop, Resizing Window, Changemap, AMD
Sure here's the full crash reports:
Windowed mode rezise: https://www.mediafire.com/file/iunpe1or ... d.zip/file
Changemap: https://www.mediafire.com/file/nwlpg3xb ... p.zip/file
I'll see if I can get a stack as well.
Windowed mode rezise: https://www.mediafire.com/file/iunpe1or ... d.zip/file
Changemap: https://www.mediafire.com/file/nwlpg3xb ... p.zip/file
I'll see if I can get a stack as well.
- Wed Jul 17, 2019 5:29 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Crash To Desktop, Resizing Window, Changemap, AMD
- Replies: 6
- Views: 424
Crash To Desktop, Resizing Window, Changemap, AMD
Tested GZDoom Versions: 4.1.3, Commit 8dbad9b530fefc639beaebeaa504ca66a569eb7f and earlier. System: Windows 10, AMD RX590, Driver 19.7.2 (latest) Access Violation - tried to read address (random address) In windowed mode dragging or resizing the window for more than a second causes a crash to ...
- Thu Apr 11, 2019 2:47 am
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher - New Project
Does this require 64bit OS? I'm trying to run it on my tablet (what I play my source ports on to play on the TV) and Win 10 is telling me this cannot run on my PC (it's a 32 bit version of Win 10). Yeah the current builds are for 64bit only, I can look into making a 32bit release for the next ...
- Tue Mar 12, 2019 3:15 am
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher - New Project
I tell you what, this is by far my favourite launcher now. It has everything and more from what I can tell and has possibly one of the best menus I have ever seen! Now with all that, it's also very easy to use. My one suggestion for this project would be that it could be a little bit easier to add ...
- Mon Feb 18, 2019 7:16 am
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23434
Re: Arachnotron Doom Launcher - New Project
This is really neat. Would it be possible to pull the icon location from the titlepic lump of a wad from the launcher? That's a really good idea! Though I have no idea how to read wads yet (very new to c++, etc) but it's definitely something I'll look at doing. Perhaps I'll cycle from the last wad ...