Game Window Opens on -norun

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
User avatar
Lycanite
Posts: 41
Joined: Thu Apr 13, 2017 12:28 pm

Game Window Opens on -norun

Post by Lycanite »

I used "gzdoom -norun" on a watch command when working on zscript, this way I get a live feed of any script errors in a terminal window while I'm working on things.
In recent updates, on Linux (not sure about other platforms) a window now opens which takes focus away from my IDE and takes over the display for a few seconds before closing.
Previously -norun would not open a game window and worked well as a feed for script errors.
As a feature on top of this, when there is a script error, a popup displays with the error message, could an option to not display that popup be added as well, I can see the error in the terminal anyways and the popup also takes focus away from the IDE. With this I could look at taking things a step further and maybe integrate into the VSCode or a Zed extension in the future.

Return to “Bugs [GZDoom]”