Search found 28 matches

by SeriousWeasle
Sat Oct 03, 2020 12:21 pm
Forum: Gameplay Mods
Topic: Weasle's spedometer
Replies: 1
Views: 683

Weasle's spedometer

https://i.imgur.com/f0r4eqp.png After a bit of searching I could not find a mod that displays the player's speed so I made my own. It is in no way optimized... I did include the source file so anyone can see how this works and/or use the code if they want to. This should work with any mod since it ...
by SeriousWeasle
Sat Oct 03, 2020 8:14 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212296

Re: [v3.0] Doom Incarnate: A Wolfenstein style mod

Ok so I just started to play with this mod and somehow managed to make the time slow power active at all times except when I select it. I run GZDoom 4.5 pre 70 x64, along with some other mods: war trophies 1.6.1, target spy 1.13, hitmarkers 1.14, steve_flashlight 2018.02.12 and slaughterfest 2012. I ...
by SeriousWeasle
Tue Aug 04, 2020 1:50 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84037

Re: [WIP] Malice

Looks like a very interesting mod, can't wait to play it!
by SeriousWeasle
Sat Dec 15, 2018 6:59 am
Forum: Gameplay Mods
Topic: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30
Replies: 65
Views: 16249

Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

What classes use what weapons? Runner: Kronos SMG and some grenades, can double jump and has some medical supplies EMT: Deathbringer revolver and some grenades, can double-jump and has some medical supplies Battle Medic: Same as EMT, except has no double jump and starts with more ammo and medical ...
by SeriousWeasle
Sat Dec 01, 2018 8:14 am
Forum: Gameplay Mods
Topic: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30
Replies: 65
Views: 16249

Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

If you press the [Tab] key in the shop menu it switches from buy mode to sell mode, you can then pretty much sell everything you want.
by SeriousWeasle
Sat Dec 01, 2018 8:05 am
Forum: Gameplay Mods
Topic: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30
Replies: 65
Views: 16249

Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3

Great mod, I have had a lot of fun over the past few days, but I found some bugs after playing with the mod for a while. Technical info Game version: gzdoom-x64-g3.6pre-73-g0e6af7137 Mod version: 0.2 Load order: Se7evidas first and mappack after Mappack on which all of this occurred: sf2012 Gameplay ...
by SeriousWeasle
Tue Nov 20, 2018 6:42 am
Forum: Graphic/Audio Patches
Topic: Zandronum hackjob FOV patch
Replies: 1
Views: 2225

Zandronum hackjob FOV patch

First of all let me start this post of by saying that I know that this is a zandronum patch submitted to the zdoom forums, so if that is against the rules I will move this post over to a forum for zandronum. About the mod So I googled for a fix for the FOV reset thing in zandronum, but the only ...
by SeriousWeasle
Mon Jun 25, 2018 4:46 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 883723

Re: The Guncaster - 3.0

Awesome update and happy birthday! Had tons of fun playing this singleplayer and with a group of friends in multiplayer mode.
by SeriousWeasle
Sat Feb 17, 2018 6:14 pm
Forum: Abandoned/Dead Projects
Topic: Daytime Drama 2 [Episode 1 Alpha Released! - June 14 2018!]
Replies: 11
Views: 5938

Re: Daytime Drama 2 [Alpha Production State]

SanyaWaffles wrote:but if I can find a less tired meme that Joel has propegated, I'll probably include it.
Think beyond antivirus, think Protegent!
by SeriousWeasle
Thu Feb 15, 2018 8:30 am
Forum: Abandoned/Dead Projects
Topic: Daytime Drama 2 [Episode 1 Alpha Released! - June 14 2018!]
Replies: 11
Views: 5938

Re: Daytime Drama 2 [Alpha Production State]

insightguy wrote:and seriously? a 2 weapon limit?
It is based on Rise of the Triad I think, so this makes sense, but I agree. The 2 weapon limit is very annoying sometimes.
by SeriousWeasle
Thu Sep 28, 2017 4:01 pm
Forum: Gameplay Mods
Topic: HeXeReTiC Fantasy v3.2 (Update 3 Jun 2024)
Replies: 165
Views: 69763

Re: [WIP] HeXeReTiC Fantasy v0.666

Awesome! Will this be something like the HXRTC Project for Heretic? If so, that would be really cool to see. Keep up the good work!
by SeriousWeasle
Thu Jul 27, 2017 3:08 pm
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
Replies: 352
Views: 71506

Re: Re: [WIP] The Trooper - 0.2.4.9g [THINGS LIKE SUCH AS TH

I'm sorry - I should've included that in the "ammo system overhauled" changelog entry. OK, thanks for the information, it now makes sense to me. Also, "the_trooper_voxels.pk3" is very out-of-date Doesn't matter to me, because in my opinion some voxel items is better than no voxel items.
by SeriousWeasle
Thu Jul 27, 2017 6:22 am
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
Replies: 352
Views: 71506

Re: Re: [WIP] The Trooper - 0.2.4.9g [THINGS LIKE SUCH AS TH

For some reason I can't fire the pistol if it has nothing in its magazine and I don't have normal ammo, even though I have around 25 special bullets. I have tried a couple of gzdoom versions; gzdoom-x64-g3.2pre-129-g5918167 gzdoom-x64-g3.2pre-374-g5795e0f gzdoom 3.1.0 64-bit version *EDIT I forgot ...
by SeriousWeasle
Thu Jul 20, 2017 3:27 pm
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130507

Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!

Apeirogon wrote:What did say you gzdoom on crash?
It didn't crash, I just wasn't able to sprint.

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