Search found 28 matches
- Sat Oct 03, 2020 12:21 pm
- Forum: Gameplay Mods
- Topic: Weasle's spedometer
- Replies: 1
- Views: 683
Weasle's spedometer
https://i.imgur.com/f0r4eqp.png After a bit of searching I could not find a mod that displays the player's speed so I made my own. It is in no way optimized... I did include the source file so anyone can see how this works and/or use the code if they want to. This should work with any mod since it ...
- Sat Oct 03, 2020 8:14 am
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212296
Re: [v3.0] Doom Incarnate: A Wolfenstein style mod
Ok so I just started to play with this mod and somehow managed to make the time slow power active at all times except when I select it. I run GZDoom 4.5 pre 70 x64, along with some other mods: war trophies 1.6.1, target spy 1.13, hitmarkers 1.14, steve_flashlight 2018.02.12 and slaughterfest 2012. I ...
- Tue Aug 04, 2020 1:50 pm
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 84037
Re: [WIP] Malice
Looks like a very interesting mod, can't wait to play it!
- Sat Dec 15, 2018 6:59 am
- Forum: Gameplay Mods
- Topic: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30
- Replies: 65
- Views: 16249
Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3
What classes use what weapons? Runner: Kronos SMG and some grenades, can double jump and has some medical supplies EMT: Deathbringer revolver and some grenades, can double-jump and has some medical supplies Battle Medic: Same as EMT, except has no double jump and starts with more ammo and medical ...
- Sat Dec 01, 2018 8:14 am
- Forum: Gameplay Mods
- Topic: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30
- Replies: 65
- Views: 16249
Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3
If you press the [Tab] key in the shop menu it switches from buy mode to sell mode, you can then pretty much sell everything you want.
- Sat Dec 01, 2018 8:05 am
- Forum: Gameplay Mods
- Topic: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/30
- Replies: 65
- Views: 16249
Re: [0.2.1] Se7evidas (RPG mod for Doom) | Updated 2018/11/3
Great mod, I have had a lot of fun over the past few days, but I found some bugs after playing with the mod for a while. Technical info Game version: gzdoom-x64-g3.6pre-73-g0e6af7137 Mod version: 0.2 Load order: Se7evidas first and mappack after Mappack on which all of this occurred: sf2012 Gameplay ...
- Tue Nov 20, 2018 6:42 am
- Forum: Graphic/Audio Patches
- Topic: Zandronum hackjob FOV patch
- Replies: 1
- Views: 2225
Zandronum hackjob FOV patch
First of all let me start this post of by saying that I know that this is a zandronum patch submitted to the zdoom forums, so if that is against the rules I will move this post over to a forum for zandronum. About the mod So I googled for a fix for the FOV reset thing in zandronum, but the only ...
- Mon Jun 25, 2018 4:46 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883723
Re: The Guncaster - 3.0
Awesome update and happy birthday! Had tons of fun playing this singleplayer and with a group of friends in multiplayer mode.
- Wed Apr 25, 2018 2:24 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
- Replies: 753
- Views: 272309
- Sat Feb 17, 2018 6:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Daytime Drama 2 [Episode 1 Alpha Released! - June 14 2018!]
- Replies: 11
- Views: 5938
Re: Daytime Drama 2 [Alpha Production State]
Think beyond antivirus, think Protegent!SanyaWaffles wrote:but if I can find a less tired meme that Joel has propegated, I'll probably include it.
- Thu Feb 15, 2018 8:30 am
- Forum: Abandoned/Dead Projects
- Topic: Daytime Drama 2 [Episode 1 Alpha Released! - June 14 2018!]
- Replies: 11
- Views: 5938
Re: Daytime Drama 2 [Alpha Production State]
It is based on Rise of the Triad I think, so this makes sense, but I agree. The 2 weapon limit is very annoying sometimes.insightguy wrote:and seriously? a 2 weapon limit?
- Thu Sep 28, 2017 4:01 pm
- Forum: Gameplay Mods
- Topic: HeXeReTiC Fantasy v3.2 (Update 3 Jun 2024)
- Replies: 165
- Views: 69763
Re: [WIP] HeXeReTiC Fantasy v0.666
Awesome! Will this be something like the HXRTC Project for Heretic? If so, that would be really cool to see. Keep up the good work!
- Thu Jul 27, 2017 3:08 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
- Replies: 352
- Views: 71506
Re: Re: [WIP] The Trooper - 0.2.4.9g [THINGS LIKE SUCH AS TH
I'm sorry - I should've included that in the "ammo system overhauled" changelog entry. OK, thanks for the information, it now makes sense to me. Also, "the_trooper_voxels.pk3" is very out-of-date Doesn't matter to me, because in my opinion some voxel items is better than no voxel items.
- Thu Jul 27, 2017 6:22 am
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
- Replies: 352
- Views: 71506
Re: Re: [WIP] The Trooper - 0.2.4.9g [THINGS LIKE SUCH AS TH
For some reason I can't fire the pistol if it has nothing in its magazine and I don't have normal ammo, even though I have around 25 special bullets. I have tried a couple of gzdoom versions; gzdoom-x64-g3.2pre-129-g5918167 gzdoom-x64-g3.2pre-374-g5795e0f gzdoom 3.1.0 64-bit version *EDIT I forgot ...
- Thu Jul 20, 2017 3:27 pm
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130507
Re: [1.6c] Insanity's Requiem Mk.2 Oh Hey, It's not dead!
It didn't crash, I just wasn't able to sprint.Apeirogon wrote:What did say you gzdoom on crash?