Search found 47 matches
Re: SkullTag
Strange I played in Zandronum 3.0 and brightmaps not work, what this version is different from the normal?
- Mon Apr 04, 2016 12:09 am
- Forum: Graphic/Audio Patches
- Topic: Brightmaps for Psx Doom
- Replies: 2
- Views: 2008
Brightmaps for Psx Doom
DOWNLOAD HERE
http://www.moddb.com/games/doom/addons/brightmapspsx
There will be all the information.
Only tested on Zandronum version, if you have something wrong in version Gzdoom talk me


There will be all the information.


Re: SkullTag
I still can not activate them, I tried automatically and manually and nothing.wildweasel wrote:.....Did we solve doomguy88's problem by now?
Re: SkullTag
It must be some mistake in my settings.Graf Zahl wrote:If brightmaps work in Zandronum they should also work in GZDoom 1.9. The OpenGL code in that version hasn't been changed for quite some time.
Re: SkullTag
I was suspecting that, at first instance thought it was a configuration error because only the bright were being "blocked"... Yes I'm on a laptop "money :cry: " just think it should run at least in this type of setup, but okay in Zandro still works. This guy up hit :thumb: ... Thank you for ...
Re: SkullTag
What graphics hardware do you have? If brightmaps do not work chances are high that it's too old. I think not, if something wrong would not work in Zandro I'm using version 2.1.2, Gzdoom 1.9.1. Perhaps brightmaps work correctly in version 2.0, but my PC only runs the 1.9.1 and lower version. Thank ...
Re: SkullTag
What graphics hardware do you have? If brightmaps do not work chances are high that it's too old. I think not, if something wrong would not work in Zandro I'm using version 2.1.2, Gzdoom 1.9.1. Perhaps brightmaps work correctly in version 2.0, but my PC only runs the 1.9.1 and lower version. Thank ...
Re: SkullTag
I activated lights, just do not know how to enable Brightmaps no gzdoom.
Thank I learned some new things
Thank I learned some new things

Re: SkullTag
activated
gl_render_precise=false
gl_plane_reflection=false
it's working
bright and lights not
gl_render_precise=false
gl_plane_reflection=false

bright and lights not
Re: SkullTag
What's the value of vid_renderer CVAR? It must be 1 for OpenGL renderer. Here is the configuration, yes is 1 [GlobalSettings] gus_memsize=0 midi_dmxgus=true gus_patchdir= midi_voices=32 midi_config=timidity.cfg snd_efx=true snd_aldevice=Default snd_midiprecache=false wildmidi_enhanced_resampling ...
Re: SkullTag
It will not work and I think I know why. I see when the active brightmaps, Sprites respond when they are disabled are in Fullbright, if not normal. Perhaps the opengl rendering mode not active. I realized this when I was editing a map Gzdoom in Zandro configuration and reflective floors were running ...
Re: SkullTag
But because the Zandro work?Blue Shadow wrote:That more likely means the problem is with your computer, not GZDoom.doomguy88 wrote:I think the problem is with the Gzdoom "tested with versions 1.9 and lower, my PC does not run the g2 pre".
Re: SkullTag
My problem is just that I did not understand exactly why this happens, is there any way to fix? In Zandro and Skull work perfectly. http://forum.zdoom.org/viewtopic.php?f=4&t=45765 What you haven't told me yet is does the file even load ? You just keep saying "it doesn't work," which tells me ...
Re: SkullTag
My problem is just that I did not understand exactly why this happens, is there any way to fix? In Zandro and Skull work perfectly.
http://forum.zdoom.org/viewtopic.php?f=4&t=45765
http://forum.zdoom.org/viewtopic.php?f=4&t=45765
Re: SkullTag
I'm trying to help you by asking you if GZDoom throws any errors when you load SBrightmaps, but you instead showed me a screenshot of Skulltag running something that wasn't SBrightmaps. What makes the work brightmaps? (I showed this picture just to show that the skulltag does not work with certain ...