Search found 47 matches

by doomguy88
Thu May 05, 2016 6:03 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

Strange I played in Zandronum 3.0 and brightmaps not work, what this version is different from the normal?
by doomguy88
Mon Apr 04, 2016 12:09 am
Forum: Graphic/Audio Patches
Topic: Brightmaps for Psx Doom
Replies: 2
Views: 2008

Brightmaps for Psx Doom

DOWNLOAD HERE :BFG: http://www.moddb.com/games/doom/addons/brightmapspsx
There will be all the information.

:arrow: Only tested on Zandronum version, if you have something wrong in version Gzdoom talk me

Image
by doomguy88
Sun Mar 27, 2016 7:29 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

wildweasel wrote:.....Did we solve doomguy88's problem by now?
I still can not activate them, I tried automatically and manually and nothing.
by doomguy88
Thu Mar 17, 2016 8:00 am
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

Graf Zahl wrote:If brightmaps work in Zandronum they should also work in GZDoom 1.9. The OpenGL code in that version hasn't been changed for quite some time.
It must be some mistake in my settings.
by doomguy88
Mon Mar 14, 2016 8:55 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

I was suspecting that, at first instance thought it was a configuration error because only the bright were being "blocked"... Yes I'm on a laptop "money :cry: " just think it should run at least in this type of setup, but okay in Zandro still works. This guy up hit :thumb: ... Thank you for ...
by doomguy88
Mon Mar 14, 2016 4:08 am
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

What graphics hardware do you have? If brightmaps do not work chances are high that it's too old. I think not, if something wrong would not work in Zandro I'm using version 2.1.2, Gzdoom 1.9.1. Perhaps brightmaps work correctly in version 2.0, but my PC only runs the 1.9.1 and lower version. Thank ...
by doomguy88
Sun Mar 13, 2016 8:19 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

What graphics hardware do you have? If brightmaps do not work chances are high that it's too old. I think not, if something wrong would not work in Zandro I'm using version 2.1.2, Gzdoom 1.9.1. Perhaps brightmaps work correctly in version 2.0, but my PC only runs the 1.9.1 and lower version. Thank ...
by doomguy88
Sat Mar 12, 2016 4:44 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

I activated lights, just do not know how to enable Brightmaps no gzdoom.

Thank I learned some new things :mrgreen:
by doomguy88
Sat Mar 12, 2016 3:19 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

activated

gl_render_precise=false
gl_plane_reflection=false :arrow: it's working

bright and lights not
by doomguy88
Sat Mar 12, 2016 2:50 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

What's the value of vid_renderer CVAR? It must be 1 for OpenGL renderer. Here is the configuration, yes is 1 [GlobalSettings] gus_memsize=0 midi_dmxgus=true gus_patchdir= midi_voices=32 midi_config=timidity.cfg snd_efx=true snd_aldevice=Default snd_midiprecache=false wildmidi_enhanced_resampling ...
by doomguy88
Sat Mar 12, 2016 1:42 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

It will not work and I think I know why. I see when the active brightmaps, Sprites respond when they are disabled are in Fullbright, if not normal. Perhaps the opengl rendering mode not active. I realized this when I was editing a map Gzdoom in Zandro configuration and reflective floors were running ...
by doomguy88
Thu Mar 10, 2016 9:46 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

Blue Shadow wrote:
doomguy88 wrote:I think the problem is with the Gzdoom "tested with versions 1.9 and lower, my PC does not run the g2 pre".
That more likely means the problem is with your computer, not GZDoom.
But because the Zandro work?
by doomguy88
Thu Mar 10, 2016 9:45 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

My problem is just that I did not understand exactly why this happens, is there any way to fix? In Zandro and Skull work perfectly. http://forum.zdoom.org/viewtopic.php?f=4&t=45765 What you haven't told me yet is does the file even load ? You just keep saying "it doesn't work," which tells me ...
by doomguy88
Thu Mar 10, 2016 8:49 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

My problem is just that I did not understand exactly why this happens, is there any way to fix? In Zandro and Skull work perfectly.

http://forum.zdoom.org/viewtopic.php?f=4&t=45765
by doomguy88
Thu Mar 10, 2016 4:11 pm
Forum: General
Topic: SkullTag
Replies: 54
Views: 4397

Re: SkullTag

I'm trying to help you by asking you if GZDoom throws any errors when you load SBrightmaps, but you instead showed me a screenshot of Skulltag running something that wasn't SBrightmaps. What makes the work brightmaps? (I showed this picture just to show that the skulltag does not work with certain ...

Go to advanced search