i agree all you guys see is detail which is shown on any engine. take a look at doom2 map01 and say wow ohh ahh. Guess what you won't!Psycho Siggi wrote:Exactly what is so amaizing about this?
Search found 32 matches
- Mon Oct 24, 2005 9:49 am
- Forum: General
- Topic: GZDoom project *screens*
- Replies: 93
- Views: 5613
- Thu Oct 13, 2005 9:22 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: When zdoom makes the jump to 16bit color...
- Replies: 32
- Views: 2610
- Mon Oct 10, 2005 9:16 am
- Forum: Editing (Archive)
- Topic: Decorate Editor.NET 1.0 Released!
- Replies: 130
- Views: 12663
- Thu Oct 06, 2005 10:45 am
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Wed Sep 28, 2005 10:15 am
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
cloud if you knew as much as you say you do about computers you wouln't try to run newer GL applications (or GL apps at all for that matter) with your graphics adapter. I'm amazed you can get jDoom or Risen3D to even run. consider this my apollogy i feel and seem like a total jackass im sorry but ...
- Wed Sep 28, 2005 9:29 am
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
One moron less I have to bother with... Do you really expect that I jump through hoops just because you demand it? I have other things to do with my spare time as well! im am not a moron i know a whole shit load about computers and the error gzdoom is really fdup and if will start in software mode ...
- Tue Sep 27, 2005 10:09 am
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Sat Sep 24, 2005 6:09 pm
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Sat Sep 24, 2005 2:27 pm
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Fri Sep 23, 2005 10:23 pm
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Thu Sep 22, 2005 10:24 am
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
No. It supports any bitdepth above 8. 32 is optimal, though. I don't support 16 bit. It isn't worth the effort. Any recent graphics card is as fast in 32-bit mode and in 16 bit some features I need aren't present. like what im running 3d models in opengl dynamic lighting and i have played with 3d ...
- Wed Sep 21, 2005 10:24 pm
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Wed Sep 21, 2005 10:39 am
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11637
- Fri Sep 16, 2005 7:47 am
- Forum: Editing (Archive)
- Topic: im going to try to make a monster for the first time
- Replies: 43
- Views: 1781
I've always loved the Icon. I wish some kind hearted soul would rip him, make rotations for him, and turn him into a real monster. Better yet, If you have the power of modeling, make him a body. When I first played doom, I used to fantisize that there was a hidden level in which the Icon burst up ...
- Thu Sep 15, 2005 10:20 am
- Forum: Editing (Archive)
- Topic: im going to try to make a monster for the first time
- Replies: 43
- Views: 1781
