Search found 32 matches

by cloud77
Mon Oct 24, 2005 9:49 am
Forum: General
Topic: GZDoom project *screens*
Replies: 93
Views: 5613

Psycho Siggi wrote:Exactly what is so amaizing about this?
i agree all you guys see is detail which is shown on any engine. take a look at doom2 map01 and say wow ohh ahh. Guess what you won't!
by cloud77
Thu Oct 13, 2005 9:22 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: When zdoom makes the jump to 16bit color...
Replies: 32
Views: 2610

Skulltag's OGL code will not be based on Zdoomgl and maybe will use GZdooms but Carn has said he has based it off a port and is modifing it so it will be unique
by cloud77
Mon Oct 10, 2005 9:16 am
Forum: Editing (Archive)
Topic: Decorate Editor.NET 1.0 Released!
Replies: 130
Views: 12663

KingofFlames wrote:I'd rather use XWE
see i believe that this is a good guide for beigners like i like it:)
by cloud77
Thu Oct 06, 2005 10:45 am
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

wow i went my friends house to play GZdoom and all i have to say is..(thinking of right word) :cheers: wow umm holy beep some one needs to kick my ass for saying it can go to hell cause it cant such a glorias program (drooling) stupid old sayings you cant judge a book by its cover
by cloud77
Wed Sep 28, 2005 10:15 am
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

cloud if you knew as much as you say you do about computers you wouln't try to run newer GL applications (or GL apps at all for that matter) with your graphics adapter. I'm amazed you can get jDoom or Risen3D to even run. consider this my apollogy i feel and seem like a total jackass im sorry but ...
by cloud77
Wed Sep 28, 2005 9:29 am
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

One moron less I have to bother with... Do you really expect that I jump through hoops just because you demand it? I have other things to do with my spare time as well! im am not a moron i know a whole shit load about computers and the error gzdoom is really fdup and if will start in software mode ...
by cloud77
Tue Sep 27, 2005 10:09 am
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

cloud77 wrote:did you see my card i tolod you :evil: :instagib:
well i guess since you dont care then i think GZdoom can just go to hell and ill just go back to risen3d and jdoom since they both kickass
by cloud77
Sat Sep 24, 2005 6:09 pm
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

did you see my card i tolod you :evil: :instagib:
by cloud77
Sat Sep 24, 2005 2:27 pm
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

Graf Zahl wrote:There are probably several 100 of those. Can you be a little more specific?
intel direct agp 32mb
by cloud77
Fri Sep 23, 2005 10:23 pm
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

Graf Zahl wrote:GZDoom uses a stencil buffer to handle several ZDoom features. And that isn't available in 16 bit at all.

What kind of graphics card do you have anyway? Cards that are restricted to 16 bit only existed in the very beginning of the 3D age.
built in graphics card from year 2000
by cloud77
Thu Sep 22, 2005 10:24 am
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

No. It supports any bitdepth above 8. 32 is optimal, though. I don't support 16 bit. It isn't worth the effort. Any recent graphics card is as fast in 32-bit mode and in 16 bit some features I need aren't present. like what im running 3d models in opengl dynamic lighting and i have played with 3d ...
by cloud77
Wed Sep 21, 2005 10:24 pm
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

No. It supports any bitdepth above 8. 32 is optimal, though. I don't support 16 bit. It isn't worth the effort. Any recent graphics card is as fast in 32-bit mode and in 16 bit some features I need aren't present. damn thats why i cant use GZdoom oh well ill just use vavoom or jdoom when i want ...
by cloud77
Wed Sep 21, 2005 10:39 am
Forum: General
Topic: GZDoom v0.9.27 released!
Replies: 195
Views: 11637

GZdoom only supports 32 bit graphics right
by cloud77
Fri Sep 16, 2005 7:47 am
Forum: Editing (Archive)
Topic: im going to try to make a monster for the first time
Replies: 43
Views: 1781

I've always loved the Icon. I wish some kind hearted soul would rip him, make rotations for him, and turn him into a real monster. Better yet, If you have the power of modeling, make him a body. When I first played doom, I used to fantisize that there was a hidden level in which the Icon burst up ...
by cloud77
Thu Sep 15, 2005 10:20 am
Forum: Editing (Archive)
Topic: im going to try to make a monster for the first time
Replies: 43
Views: 1781

heh imps are mean good for just about anywhere but if over used
it gets to be crappy imps are a good add on to any map
but i prefer the dark imp in the MR.wad and skulltag
hint:skull tag dark imp better built in to the skulltag wad:)

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