GZDoom project *screens*

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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HobbsTiger1
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Post by HobbsTiger1 »

zap610 wrote:Is that supposed to be some sort of honor to join the wwe team? :roll:
Heh, I guess so.
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Deathsong12
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Post by Deathsong12 »

Actually, the team as it stands is pretty good, IMHO. The project is for GZdoom, and people good with 3D floors are pretty hard to find in this community, so I'm excited to see Ellmo can utilize the powers of GZDoom to it's greatest extent. I hope this project turns out awsome and that Ellmo is in the mood to see what this thing I've got going is all about.
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solarsnowfall
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Post by solarsnowfall »

Deathsong12 wrote:In any case, if this is good, I'll invite ellmo to join the WWE team. (That's my latest strategy for getting team members-pretend it's hard to get in. :wink: )
Oh it is good. At least what I've been privy too. And a few of my yet unseen creations will make it in (well, as I've been told). Screenshots don't do the mapping justice because the more detailed areas remain unseen to the public.
NiGHTMARE
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Post by NiGHTMARE »

I wouldn't get your hopes up too much - ellmo is one busy little bunny :).
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Deathsong12
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Post by Deathsong12 »

Eh. I've learned to deal with disapointment. Chances are, just about everybody in the universe will be on the team at some point or another. (I'm looking at a year or more of development time, so I can take the long veiw of things) It's just that Ellmo is just the fellow we need to get this teaser moving again.
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cloud77
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Post by cloud77 »

Psycho Siggi wrote:Exactly what is so amaizing about this?
i agree all you guys see is detail which is shown on any engine. take a look at doom2 map01 and say wow ohh ahh. Guess what you won't!
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ellmo
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Post by ellmo »

Patience people... I assure you, that I'm working every day on this map, and also instructing NMN of what I'd like him to help me with (read: MAEK SOM GRAPHIKZ). It's a 1400 sector monster now; and yeah, I know you've seen maps of 7000 sec. so that funny number doesn't touch you, but this map is different, It's mostly environmental type, with a lot slopes, fogs and ambient sounds. Not to mention, that you should be able to move through three different worlds there...

/me says no moreImage
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jallamann
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Post by jallamann »

cloud77 wrote:i agree all you guys see is detail which is shown on any engine. take a look at doom2 map01 and say wow ohh ahh. Guess what you won't!
Can you PLEASE write in proper English?

Also, if I understand correctly: THIS IS 2005, NOT 1994! A CERTAIN DETAIL LEVEL IS EXPECTED.
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Phobus
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Post by Phobus »

But not required :)

I'll agree with you that his post makes little to no sense though.
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Deathsong12
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Post by Deathsong12 »

Now, If I can just work up the courage to ask Ellmo to join the team later...
...
Nope, don't have it.

Anyway, is this project just a tech demo? A partial conversion? Just a Doom map with neat 3D floor usage?
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jallamann
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Post by jallamann »

Heh, I'm working on a map with some 3D floors myself :D
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Sir_Alien
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Post by Sir_Alien »

That wouldn't happen to be a level for me, would it? :)
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jallamann
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Post by jallamann »

Heh, it might ;)
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Sir_Alien
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Post by Sir_Alien »

Still you continue to tease... And you're part of the team!! :cry:
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jallamann
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Post by jallamann »

There there...
I've just started it, y'kno... Just tell me what you want and you'll get it (within certain boundaries, that is)... ;)
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