Solid shootable 3D floor blocks projectiles

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Solid shootable 3D floor blocks projectiles

Re: Solid shootable 3D floor blocks projectiles

by Nightfall » Wed Oct 08, 2014 11:48 am

That's kind of what I was thinking too. I recently addressed that for 3D midtextures, perhaps a similar flag is needed for 3D floors?

Re: Solid shootable 3D floor blocks projectiles

by Enjay » Wed Oct 08, 2014 10:48 am

My guess is that it is like 3D mid textures that can be hitscanned through but will not let projectiles through.

http://forum.zdoom.org/viewtopic.php?f= ... 2&p=440892

Solid shootable 3D floor blocks projectiles

by Nightfall » Wed Oct 08, 2014 9:21 am

A solid but shootable (via inverse shootability flag) 3D floor will pass hitscans but blocks projectiles. If it blocks projectiles you cannot really shoot through it, right? :geek:

Thus the logic in the behavior seems off to me. I cannot tell whether or not this is intentional.

Top