[Not a bug] Splash Damage problem!

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [Not a bug] Splash Damage problem!

by Hirogen2 » Thu Jul 24, 2003 7:57 am

Not to mention the railgun is the most accurate one.

by Xaser » Sun Jul 20, 2003 8:10 pm

--REPLY TO FLAME REMOVED--

[FUTURE-EDIT] Correction:

--REPLY TO FLAME [censored word]--

There we go.

by Mighty Duck X-treme » Sun Jul 20, 2003 8:02 pm

--FLAME REMOVED--

by Xaser » Sun Jul 20, 2003 7:54 pm

My gosh, Duck. You now have a title that makes sense! All Hail Enjay, Master of everything Doom! At least in my opinion.

[FUTURE-EDIT] His 'current' title makes sense too, oddly enough.

by Mighty Duck X-treme » Sun Jul 20, 2003 7:51 pm

Heh, good luck on that :-)

/me looks at improved title

by Xaser » Sun Jul 20, 2003 7:49 pm

OMFG!!! :shock: The plasma bullets go right through baddies!!! :o Thanks LOTS, Enjay!!! :D This is going to make my new weapons patch a little more interesting...

by Enjay » Sun Jul 20, 2003 7:10 pm

You'll love the "rip" bit then. Try adding this to your plasma bullet hack. You may want to alter the damage the bullet does down a little.

Thing 35 (Plasma Bullet)
Bits = Rip +PCROSS +IMPACT +NOTELEPORT

by Xaser » Sun Jul 20, 2003 6:30 pm

I AM SO STUPID!!! :x :x :x

I've been editing dehacked patches for a long time, and I should have known about the code pointer thing!!! My brain is seriously messed up today... :?

I also remembered a sweet thing i've done with the "explode" code pointer. If you set the code pointer of one of the frames of the plasma bullet as its flying through the air to the "explode" code pointer, ie.

Code: Select all

[CODEPTR] 
Frame 107 = Explode

then it will burn any bad guys (or yourself) that gets close enough for the bullet! This has some pretty cool effects, for example, of you're confronted by a huge group of chaingunners, shoot one shot over their heads and they will all be burnt to a crisp!!! :D

[FUTURE EDIT] Haha! I posted in this thread as a guest!

by deathz0r » Sun Jul 20, 2003 4:38 pm

Bah, forgot to log in.

by Guest » Sun Jul 20, 2003 4:37 pm

Xaser wrote:You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.
[CODEPTR]
Frame 109 = Explode

Simple as that.
[quote="wildweasel]Can't you already do that with the DEH "Missile Damage = X" tag?[/quote]No, that's how much damage a direct hit does. For example, the plasma bullet does a minimum of 5 damage, and will also do any multiples of 5 until 5x7.

by wildweasel » Sun Jul 20, 2003 11:49 am

Can't you already do that with the DEH "Missile Damage = X" tag?

by Xaser » Sat Jul 19, 2003 2:16 pm

You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.

by randi » Wed Jul 16, 2003 10:45 am

Sorry, that's splash damage for everything you're changing, not just the rocket.

Splash Damage problem!

by Thrasher » Wed Jul 16, 2003 4:54 am

When I set the splash damage for the rockets so that I am immune, the barrel damage effect also changes. :(

Top