A noobie question

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kingcaco
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A noobie question

Post by kingcaco »

Srry for asking such a noobie question but i was having trouble with this decorate stuff. First i looked on the wiki for all of the essentials on decorate. But due to it's examples, it doesn't really give me an idea on whether or not you can add those one "+shootable" or "+whatever" flags when making a new actor off of a parent object. I am trying to make a shootable bridge you can't shoot through a certian special wall i made. I was convinced that you can add the flags using the Setactorproperty action. But as i looked on the wiki for that, it didn't look like that was possible. Can somebody show me how to make a shootable bridge either with DECORATE or ACS?
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Ryan Cordell
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Re: A noobie question

Post by Ryan Cordell »

kingcaco wrote:Srry for asking such a noobie question but i was having trouble with this decorate stuff. First i looked on the wiki for all of the essentials on decorate. But due to it's examples, it doesn't really give me an idea on whether or not you can add those one "+shootable" or "+whatever" flags when making a new actor off of a parent object. I am trying to make a shootable bridge you can't shoot through a certian special wall i made. I was convinced that you can add the flags using the Setactorproperty action. But as i looked on the wiki for that, it didn't look like that was possible. Can somebody show me how to make a shootable bridge either with DECORATE or ACS?
Shootable bridge? Something you can walk, below, on and under it, AND shoot it so it collapses?
kingcaco
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Post by kingcaco »

Naa, just one that is shootable so it can block bullets so you can't shoot or jump through it.
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Ryan Cordell
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Post by Ryan Cordell »

kingcaco wrote:Naa, just one that is shootable so it can block bullets so you can't shoot or jump through it.
3d floors, yo. :P
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chopkinsca
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Post by chopkinsca »

+solid
Projectiles can hit it, but bullets won't.

+shootable
Bullets can also hit it, but will move unless you make it massive.

+noblood
Obviously you don't want your bridge to leak blood when shot.


yes, you can add flags to classes inherited from a parent. Any values you put in the child class will override the parent if it's there already.
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Phobus
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Post by Phobus »

Actually, to counter moving just give it a gigantic mass.
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Medricel
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Post by Medricel »

Phobus wrote:Actually, to counter moving just give it a gigantic mass.
chopkinsca wrote:+shootable
Bullets can also hit it, but will move unless you make it massive.
Considering that in Doom, size and mass are unrelated, using the term "massive" would mean "give it a high mass value"

;) :P
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Phobus
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Post by Phobus »

Witty, I'll give you that :)
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