A noobie question
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
A noobie question
Srry for asking such a noobie question but i was having trouble with this decorate stuff. First i looked on the wiki for all of the essentials on decorate. But due to it's examples, it doesn't really give me an idea on whether or not you can add those one "+shootable" or "+whatever" flags when making a new actor off of a parent object. I am trying to make a shootable bridge you can't shoot through a certian special wall i made. I was convinced that you can add the flags using the Setactorproperty action. But as i looked on the wiki for that, it didn't look like that was possible. Can somebody show me how to make a shootable bridge either with DECORATE or ACS?
- Ryan Cordell
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Re: A noobie question
Shootable bridge? Something you can walk, below, on and under it, AND shoot it so it collapses?kingcaco wrote:Srry for asking such a noobie question but i was having trouble with this decorate stuff. First i looked on the wiki for all of the essentials on decorate. But due to it's examples, it doesn't really give me an idea on whether or not you can add those one "+shootable" or "+whatever" flags when making a new actor off of a parent object. I am trying to make a shootable bridge you can't shoot through a certian special wall i made. I was convinced that you can add the flags using the Setactorproperty action. But as i looked on the wiki for that, it didn't look like that was possible. Can somebody show me how to make a shootable bridge either with DECORATE or ACS?
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
- chopkinsca
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- Joined: Thu Dec 11, 2003 5:03 pm
+solid
Projectiles can hit it, but bullets won't.
+shootable
Bullets can also hit it, but will move unless you make it massive.
+noblood
Obviously you don't want your bridge to leak blood when shot.
yes, you can add flags to classes inherited from a parent. Any values you put in the child class will override the parent if it's there already.
Projectiles can hit it, but bullets won't.
+shootable
Bullets can also hit it, but will move unless you make it massive.
+noblood
Obviously you don't want your bridge to leak blood when shot.
yes, you can add flags to classes inherited from a parent. Any values you put in the child class will override the parent if it's there already.