This is sort of like the 1024 megawad, or the 10-sectors contest. First, a little history on the idea: I hate dark maps with a passion. I hate having to turn up either the brightness (in GZDoom) or the gamma. It just pisses me off, especially when people think it's going to make the map scary. It doesn't. I just makes it annoying, in my eyes.
I know there's a lot of projects going on, but this is short, simple, and sweet, so hopefully this won't be too big a deal.
Here's the basic idea: The most atmospheric map you can make, while staying above 192 brightness. This doesn't mean it has to be a scare-em-up, just one that pulls the player in and makes them want to finish. The maps should be small and short, you shouldn't worry about detail too much, and they have to be a blast to play.
RULES:
- ZDoom 2.0.98 (official) Compatable. No GZDoom or unofficial build.
- No sector should go below 160 brightness.
- Custom monsters allowed. No Stealth monsters.
- Custom textures allowed, but keep it minimal.
- 750 sector limit, detailing included.
- Well-designed levels with proper texturing/construction are a must.
- Well-balanced gameplay, preferably for all difficulty levels.
- Simple scripting only.
- Please strip the player's inventory for your level. Pistol starts only.
Spoiler: Use this ACS code for your pistol startsSUBMISSION: You may enter as many times as you wish, but only two of your maps will be included. I will be judging and maintaining the WAD, anyone who wants to help can PM me. There will be a list of accepted maps in this post. The end of the "challenge" is March 20.
Have fun!

