Silent Sector

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Scuba Steve
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Silent Sector

Post by Scuba Steve »

There's a thing called Silent Sector for use in zdoom mapping... what does it do and how does it work? Thing #477
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jallamann
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Post by jallamann »

I dunno, but considering the name, I'd think it makes the sector silent, meaning no sound when the floor and/or ceiling moves.
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Enjay
 
 
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Post by Enjay »

The only silent things I know about are

Editnum 9082. That silences a sector - everything in the sector (monsters, weapons, projectiles) will make no noise in that sector. Its original intention was to silence skyboxes that might be using projectiles or something in them but I have used it to great effect to create a strange silent area in a spooky map. It's really weird to suddenly find yourself playing a game that has no noise at all (you have to stop the music separately).

And you can define a silent sound sequence so that a sector makes no noise when it moves.

I don't recognise thing #477
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