Silent Sector
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Posts: 1060
- Joined: Sat Mar 27, 2004 8:56 pm
Silent Sector
There's a thing called Silent Sector for use in zdoom mapping... what does it do and how does it work? Thing #477
The only silent things I know about are
Editnum 9082. That silences a sector - everything in the sector (monsters, weapons, projectiles) will make no noise in that sector. Its original intention was to silence skyboxes that might be using projectiles or something in them but I have used it to great effect to create a strange silent area in a spooky map. It's really weird to suddenly find yourself playing a game that has no noise at all (you have to stop the music separately).
And you can define a silent sound sequence so that a sector makes no noise when it moves.
I don't recognise thing #477
Editnum 9082. That silences a sector - everything in the sector (monsters, weapons, projectiles) will make no noise in that sector. Its original intention was to silence skyboxes that might be using projectiles or something in them but I have used it to great effect to create a strange silent area in a spooky map. It's really weird to suddenly find yourself playing a game that has no noise at all (you have to stop the music separately).
And you can define a silent sound sequence so that a sector makes no noise when it moves.
I don't recognise thing #477