https://1drv.ms/u/c/f562b31d53640a9e/Ef ... A?e=HffrDg
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override bool Morph(Actor activator, class<PlayerPawn> playerclass, class<MorphedMonster> monsterclass, int duration, int style, class<Actor> morphflash, class<Actor>unmorphflash){
super.Morph(activator, playerclass, monsterclass, duration, style, morphflash, unmorphflash);
}