My arm got dislocated and I am not in the best of health. In light of this, I am releasing NashGore NEXT early as it's better to release it early than miss the previously-announced deadline.
There were going to be things like release streams, after parties and other fancy stuff planned that all had to be cancelled because of this.
I will return with a more ceremonious release when my health is better.
Please enjoy and looking forward to hear your thoughts!
Nash Muhandes
Download: https://www.moddb.com/mods/nashgore-nex ... e-next-v10
NashGore NEXT v1.0
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
-
- Posts: 159
- Joined: Thu Sep 03, 2015 10:45 pm
- Preferred Pronouns: No Preference
- Graphics Processor: Intel (Modern GZDoom)
Re: NashGore NEXT v1.0
So far, one thing I noticed was that the bfg and plasma rifle doesn't gib corpses.
Aside from that, this is neat or as they would say "Juicy". Also, I hope you feel better soon.
Aside from that, this is neat or as they would say "Juicy". Also, I hope you feel better soon.
Last edited by Carrotear on Tue Apr 16, 2024 1:08 am, edited 1 time in total.
-
- Posts: 977
- Joined: Wed Mar 06, 2013 5:31 am
Re: NashGore NEXT v1.0
The slaughtermap option is a game changer. The performance hit is the biggest issue with the past mod and this helps immensely.
I like to load up Profane Promiseland to test performance of mods.
With the last version and this one with that option turned off, it's completely unplayable, sitting at 1 fps.
With it on, the fps fluctuates for about a minute then settles at 45 fps, which is pretty much what I get normally without mods.
To be honest, I don't even know why someone would choose not to use it. Slaughtermap or not. I for one am always looking for extra frames.
Question. Assuming it works similarly to Rachel's booster mod, what is the range you have set? I personally use 2500 for her mod which is why I ask. Preferably it would match up.
I had hoped the precision check option would fix lift lag. A good test spot is the lift on map09 of doom 2. Even with it off, the lag drops are pretty rough. https://youtu.be/v4o5gAgmlyE
Thanks for the update!
I like to load up Profane Promiseland to test performance of mods.
With the last version and this one with that option turned off, it's completely unplayable, sitting at 1 fps.
With it on, the fps fluctuates for about a minute then settles at 45 fps, which is pretty much what I get normally without mods.
To be honest, I don't even know why someone would choose not to use it. Slaughtermap or not. I for one am always looking for extra frames.
Question. Assuming it works similarly to Rachel's booster mod, what is the range you have set? I personally use 2500 for her mod which is why I ask. Preferably it would match up.
I had hoped the precision check option would fix lift lag. A good test spot is the lift on map09 of doom 2. Even with it off, the lag drops are pretty rough. https://youtu.be/v4o5gAgmlyE
Thanks for the update!
-
- Posts: 274
- Joined: Mon Jun 06, 2016 11:26 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Widnows 11
- Graphics Processor: nVidia with Vulkan support
Re: NashGore NEXT v1.0
I LOVE IT. This, by default, looks how I typically try to fiddle previous version into looking (with regard to decals, etc) and over all, I really like the additions.
Last edited by DarkkOne on Mon Apr 29, 2024 7:45 pm, edited 1 time in total.
-
- Posts: 159
- Joined: Thu Sep 03, 2015 10:45 pm
- Preferred Pronouns: No Preference
- Graphics Processor: Intel (Modern GZDoom)
Re: NashGore NEXT v1.0
Another thing I noticed is that the mod only fully works on vanilla monsters. Custom monster can't be gibbed the same way. Custom monster's corpses can be gibbed though.
I tested this on Random Death and Decorations mod and it doesan't work on them. The corpses can be gibbed.
Did more testing, Smooth Doom monsters and (I think?) Project malice monsters fully work.
I tested this on Random Death and Decorations mod and it doesan't work on them. The corpses can be gibbed.
Did more testing, Smooth Doom monsters and (I think?) Project malice monsters fully work.
Last edited by Carrotear on Fri Apr 19, 2024 2:31 am, edited 2 times in total.
-
- Posts: 24
- Joined: Fri Mar 18, 2022 12:03 pm
- Graphics Processor: nVidia with Vulkan support
Re: NashGore NEXT v1.0
Man, that sucks. I'm sorry you haven't got to enjoy the release as much as you'd planned. I hope you get better soon. Regarding the mod, I'm really enjoying it. So much polish. Loving it.
-
- Posts: 9
- Joined: Sun Dec 04, 2022 9:46 pm
- Operating System Version (Optional): Windows 10 64-bit
- Graphics Processor: nVidia (Modern GZDoom)
Re: NashGore NEXT v1.0
This is awesome. Everything looks fantastic and runs without issue. I do have a couple of silly suggestions though: 1) add the option to enable both classic and default blood. 2) add the option to switch “gib blood type” (classic/default/both… basically the same as the “blood type” setting, but for xdeaths). I like using the classic blood option, but the gibs look better with the default blood. Just a thought. Seriously nice job though. There is so much polish and attention to detail that it’s insane. This is my favorite mod by far. I can’t play without it.
-
- Posts: 47
- Joined: Thu Nov 05, 2020 12:43 pm
Re: NashGore NEXT v1.0
How do I make a projectile that causes splash damage not gib the corpse in your mod? I set my flame projectile all flags that is relevant to blood and gore to false so that it doesn't produce any blood.
-
- Posts: 224
- Joined: Sun Nov 22, 2015 5:49 pm
Re: NashGore NEXT v1.0
This is very cool and a nice upgrade from the previous Nash Gore. This is part of my default setup for all my YouTube vids because it works with everything. The only issue I have noticed is corps become like a wall. When I try to shoot something behind it hits the corpse until it gibs but enemies have no problem shooting me over a corpse.
-
- Posts: 1256
- Joined: Fri Mar 13, 2009 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
Re: NashGore NEXT v1.0
Given I've used the previous NashGore mods in the past, what major changes does this version have compared to the other ones?
-
- Posts: 2
- Joined: Wed Aug 21, 2024 11:03 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: NashGore NEXT v1.0
I currently have one problem with this: The Sound Volume setting doesn't appear to do anything - or at least, not what I expect it to. Changing the slider does not turn the sound of blood splashes hitting the ground off.
I do like me some nashgore, thank you for keeping it updated
I do like me some nashgore, thank you for keeping it updated