Changing the player height and radius

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BetaSword
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Changing the player height and radius

Post by BetaSword »

Basically... Is there anyway to do so outside of changing Zdoom itself? Like, say, Dehacked?
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wildweasel
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Post by wildweasel »

Yes, in fact, there is:

Code: Select all

Patch File for DeHackEd v3.0
# Created with WhackEd2 0.60 build 212

# General version information
Doom version = 21
Patch format = 6

# Info for WhackEd2
Engine config = boom.cfg
IWAD = c:\games\zdoom\doom.wad


Thing 1 (Player)
Width = 4194304
Height = 2097152
Remember that these are the values multiplied by 65536 - so these values would make the Doomguy 32 units high and 64 units wide (in other words, a chronically obese child). This doesn't change the player's view height though (for that, I think there's some new flags in Anonone's DoomFu series, but I can't remember what they are).
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BetaSword
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Location: Doing some stuff.

Post by BetaSword »

Ah, alright, that's definitely good to know (the height and radius stuff). But is there any way to change the viewheight in normal Zdoom? Or, more specifically (even though I don't think there'd be a difference) GZDoom?

Basically, I'm trying to scale the player down, instead of scaling the map up, since I've already got the map.
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