Changing the player height and radius
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Changing the player height and radius
Basically... Is there anyway to do so outside of changing Zdoom itself? Like, say, Dehacked?
- wildweasel
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Yes, in fact, there is:
Remember that these are the values multiplied by 65536 - so these values would make the Doomguy 32 units high and 64 units wide (in other words, a chronically obese child). This doesn't change the player's view height though (for that, I think there's some new flags in Anonone's DoomFu series, but I can't remember what they are).
Code: Select all
Patch File for DeHackEd v3.0
# Created with WhackEd2 0.60 build 212
# General version information
Doom version = 21
Patch format = 6
# Info for WhackEd2
Engine config = boom.cfg
IWAD = c:\games\zdoom\doom.wad
Thing 1 (Player)
Width = 4194304
Height = 2097152
Ah, alright, that's definitely good to know (the height and radius stuff). But is there any way to change the viewheight in normal Zdoom? Or, more specifically (even though I don't think there'd be a difference) GZDoom?
Basically, I'm trying to scale the player down, instead of scaling the map up, since I've already got the map.
Basically, I'm trying to scale the player down, instead of scaling the map up, since I've already got the map.