Compilation failure

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EmperorGrieferus
Posts: 136
Joined: Wed May 31, 2017 5:39 am

Compilation failure

Post by EmperorGrieferus »

Hi. I've decided to make a small fork of older GZDoom, which would include OpaqueBlood function in Decorate. However, when I tried to compile it, it greeted me with 2 failures, regarding unresolved external symbol and unresolved external element. I've followed the Wiki tutorial down to a T, but this small issue makes me smad (Sad and mad). How to fix this?

P.S.: If this topic is in wrong forum, move it to an appropriate one without a second thought. Thanks.
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oshibka-kompilacyi.png
EmperorGrieferus
Posts: 136
Joined: Wed May 31, 2017 5:39 am

Re: Compilation failure

Post by EmperorGrieferus »

For anyone wondering, here's the source code: https://drive.google.com/file/d/1yGJDz1 ... drive_link
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Compilation failure

Post by Graf Zahl »

Why are you trying to base this on an 7 year old version?
The error suggests that your compiler no longer has any DirectDraw libraries. Unfortunately we cannot help you with such an old version, the project was made for older compilers.
EmperorGrieferus
Posts: 136
Joined: Wed May 31, 2017 5:39 am

Re: Compilation failure

Post by EmperorGrieferus »

Graf Zahl wrote: Mon Dec 18, 2023 10:33 am Why are you trying to base this on an 7 year old version?
The error suggests that your compiler no longer has any DirectDraw libraries. Unfortunately we cannot help you with such an old version, the project was made for older compilers.
I see. Thank you for help, and worry not, I'll figure this one out.
Edit: Or maybe not.
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