Hi. I've decided to make a small fork of older GZDoom, which would include OpaqueBlood function in Decorate. However, when I tried to compile it, it greeted me with 2 failures, regarding unresolved external symbol and unresolved external element. I've followed the Wiki tutorial down to a T, but this small issue makes me smad (Sad and mad). How to fix this?
P.S.: If this topic is in wrong forum, move it to an appropriate one without a second thought. Thanks.
Compilation failure
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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EmperorGrieferus
- Posts: 136
- Joined: Wed May 31, 2017 5:39 am
Re: Compilation failure
For anyone wondering, here's the source code: https://drive.google.com/file/d/1yGJDz1 ... drive_link
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Compilation failure
Why are you trying to base this on an 7 year old version?
The error suggests that your compiler no longer has any DirectDraw libraries. Unfortunately we cannot help you with such an old version, the project was made for older compilers.
The error suggests that your compiler no longer has any DirectDraw libraries. Unfortunately we cannot help you with such an old version, the project was made for older compilers.
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EmperorGrieferus
- Posts: 136
- Joined: Wed May 31, 2017 5:39 am
Re: Compilation failure
I see. Thank you for help, and worry not, I'll figure this one out.
Edit: Or maybe not.