Unique sound for different monsters

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nulcow
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Unique sound for different monsters

Post by nulcow »

I am making a WAD for Doom II where the monsters are based on different characters, and thus each monster must use appropriate voice lines for that character. From what I can tell, there are only a few monsters with unique sounds in base Doom II. How do I add individual sounds for each one?
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wildweasel
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Re: Unique sound for different monsters

Post by wildweasel »

With a ZDoom-based port, this is as easy as changing the monsters' sound definitions in a SNDINFO file and does not even need the monsters themselves to be modified. Simply refer to the built-in SNDINFO lump's Monster Sounds section, copy the definitions you want to change into a new file, and then change the lump names they're referencing.

For example, if you want the Chaingun Guy to have new Sight sounds, you'd copy those in and change the lumps to new ones:

Code: Select all

chainguy/sight1			dscosit1
chainguy/sight2			dscosit2
chainguy/sight3			dscosit3
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