Brutal FreeDoom ExKalibered[GZD//LZD]

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kalensar
Posts: 396
Joined: Sun Mar 21, 2021 9:40 pm
Operating System Version (Optional): linux mint 20

Brutal FreeDoom ExKalibered[GZD//LZD]

Post by kalensar »

FREEBRutal.png

This is a fork off of Brutal FreeDoom GZD meant to go back closer to the Roots of FreeDoom, and thereby Doom as well. Full text of the main description will be supplied below and also on the Download Link. This is a summary: Less grenade hell than its parent mod, more custom assets supplied by myself like custom gore, tracers, and custom coding or adapted coding written by me. Basically the only explosives are based on Vanilla type standards. To be more Brutal we got more guns, and ammo types than the parent mod had. Indeed the majority of the guns are modified directly from FreeDoom itself, and same for ALL but 1 of the monsters who was too cool pass up on. Top it off with some humor and alt death states based on exdeath and elemental damage and you get a fun but simple experience designed to jump right into. Player movement physics are modeled on Duke3D but written from scratch by me. All bullet guns reload, and all altfires are Punch so Berserk is much easier to enjoy when available. All skill levels are Vanilla.



Download: https://www.moddb.com/mods/brutal-freed ... bered-fork





Load PK3 with any Doom or FreeDoom IWAD and PWADs. GZDoom or LZDoom needed. Kept light to mix with Texture Mods, HUD mods or Gore Mods. Has custom Gore in it, but still compatible with Nashgore. It supplies Weapons, Monsters, Liquids and Gore.



Brutal FreeDoom ExKalibered



Intro

The Year doesn't matter. The Alternate Universe of FreeDoom has taken on a new form. Reformed after years of war but still the Alien Menace persists.
A company called the UAC, a private Corporation, has joined the AGM in their plight, but all isnt fairing well. Yet all is not lost, the decimation of the Serpentipede home world bought Humanity a bit of time, but the old hindrance was quickly replaced. But something stirred deep, and a chill was felt on the psychic waves. Something not encountered or concieved. Even the destruction of the last Mother Brain wasn't as painful as what ESPER branch was reporting.
Things changed when the first assaults in half a decade resumed. Teleporters opening and old faces appeared with blood, but others were new. But the Psychic Training failed and soldiers fell under sway to the Aliens just like before. AGM braced for impact, and hoped the same old tactics would work again.
War never changes when it is genocide versus slavery.


Main info.

Welcome to Brutal FreeDoom ExKalibered! This a rebuilt fork built by me try some new ideas, and also return to more of a FreeDoom style feel.
This is accomplished with using the original FreeDoom weaponry, and couple others added for flavor. This is a very gun heavy mod in the style of Doom and FreeDoom.
This is not the grenade hell of the mother mod line. More guns, more ammotypes, a few different and even new monsters. But whats really changed is the combat flow.
It feels like Doom, but now you move like Build Engine with less sliding and just as fast as Doom. No more Nashgore, but now using a custom built Gore system by me.
Zombies move faster, Imps are now more Imp and less insect, but not Doom Imp; they are awesome.

With Love I present this FreeDoom(and Doom of course) mod as personal achievement in Gameplay Modding, and hope it brings as many smiles to others that it did for me.

Kalensar.



Ammo Types:

Civilian Rounds: Used by 1 gun, the UAC M16--- max 200, max backpack 400
AGM Military Rounds: Used by Colt 45 and AGM Rifle-- Max 100, max Backpack 200
AGM Navy Rounds: used by AGM Navy Revolver, AGM Security Pistol, Minigun. max 200, max backpack 400
Plasma Rounds-- Vanilla amount
Rockets-- Vanilla amount



Weapons:
ALL GUNS ALTFIRE IS PUNCH except Minigun, Flamethrower, and AngleGrinder. Punch is active when berserk is found on all guns. Duke Nukem 3D adopted mechanic.
THERE ARE NO ZOOM on any weapon ala Vanilla homage and safe to use vanilla autoaim!
All bullet weapons have tracers and so do Zombie enemies too. Tracers deal zero damage and are just there for show.

Player.WeaponSlot 1, Fist,Flamer,chainsaw
Player.WeaponSlot 2, revolver,Colt45,Pistol
Player.WeaponSlot 3, Shotty,SSG1
Player.WeaponSlot 4, AGMrifle,M16
Player.WeaponSlot 5, chaingun1
Player.WeaponSlot 6, RocketLauncher
Player.WeaponSlot 7, PlasmaRifle1
Player.WeaponSlot 8, BFG9000

AGM Security Pistol--- No magazine ammo shown. (blame Duke). Fires fast.
Colt 45-- Hits hard -- No magazine shown but still reloads-- Blame Duke
Revolver-- Hits extremely hard( can gib zombies). reloads one bullet at a time and can be interrupted to fire mid reload cycle. 6shot mag.
UAC M16-- Low damage but high fire rate, accurate and has a sole ammo type not shared. 35 round mag.
UAC Rifle-- High Damage, accurate, good fire rate. Read ammo type above. 30 round mag.
Minigun--- Realistic fire rate!!! so be easy on the trigger finger. no reload needed, for better or worse.
Plasmarifle-- vanilla but pretty. Fire Damage(yup, burn deaths!!)
BFG-- Big Freeze Gun 9000. Hits as hard and just like classic BFG, but Freeze enemies + Shatter.
Flamer--- An infinite ammo flamethrower. Balanced out by the fact it can hurt YOU too. Be careful.
Chainsaw--- Angle grinder, but yeah. Hits hard and causes bloody messes on anything that dies to it. +Extreme Death.
RocketLauncher--- Nothing to say here. Performs its job to vanilla standards which is good enough.


MONSTERS!!!
All Monsters have VANILLA health values!! All Zombies will back away from you if you get too close.

Zombieman--- moves faster than vanilla by a small amount.
Shotgunner--- Moves very fast. They will surprise you quite often.
Chaingunner--- Awesome looking dude! performs at what he does best.
IMP--- First enemy change. This guy is all new and made from FreeDoom material! He performs just like a normal imp, but is harder to see due to his coloring.
Pinky--- Classic Worm and same for brother Spectre.
Hell Knight and Baron are very vanilla FreeDoom.
Pain Elemental--- Very fresh coat of pain....t. See Credits. Performs Vanilla
Lost Soul--- Fresh coat of paint. Performs vanilla.
Archie--- Looks excellent-- Vile Fire explosion animation does no actual damage and is only present for decoration.
Revenant--- Dark Soldier--- Vanilla
Fatso-- hes the freedoom version but looks great. Vanilla performance.
Arachnotron--- FreeDoom but looks fantastic. Vanilla Performance
CacoDemon-- Fresh sounds but FreeDoom vanilla otherwise.
CyberDemon-- Fresh coat of CHANGE-- Super Demon upgraded in code to be more deadly.
SpiderMasterMind-- Is now FreeDoom Assault Tripod ART, but performs exactly the same as a normal Spidermom..


The real bread and butter--- CREDITS!!!

1.FREEDOOM PROJECT--- Guns and MONSTERS
2.Liquid Texture Pack 5.0-- for them awesome splashes
3.Cryonaut--- Original Contribution to Brutal FreeDoom GZD(parent fork) For all the pretty fireballs and plasma!!!
4.REALM667--- SuperDemon, UAC Battle Rifle, EMS Rifle, UAC Plasmatic Rifle, Colt SA, SeekerBazooka, Glock21, XMShotgun,
Daggerfall Skeleton,
5.Cryonaut--- YAFT: Yet Another Flame Thrower contribution! AKA Flamer
Decorate: Brett-Bot The Cryonaut
GLDefs: Xim
Sounds: Id Software, FreeRadical, Croteam
Sprites: Jimmy Beaubien, The Innocent Crew, Id Software
6.Raven Software--- Heretic and Hexen decorations, liquid textures, sounds. Some funny ones. Just enjoy the ode to comedy.
7. Rachel-- ZDoom Forum for her liquid texture code that looks amazing.
8. RWMM Reloading System--- Some art and sounds from the downloaded pack. ZDoom Forum.
9. FREEDOOM 4x Neural Upscale Pack--- For all the up to date monsters beauty
10. Weapons of Saturn-- Reload animations for Pistol and UAC Rifle.
11. Zandronum for GLDEF Doomdefs.
12. BLASPHEMER PROJECT: Sky boxes--- Those things are awesome. Blasphemer is the FREEDOOM equivalent for Heretic.
Intermission Break...Inhale.
Kalensar--- 1.Better Blood for GZD and Zandronum at ZDoom-- gore mod base and alt death states
2. Brutal FreeDoom GZD main compiler
3. DBMB- Doom But More Build-- Main compiler and main base for this mod
4. Code Zleek Doom-- Full Author, and used heavily for Monster and Gun code. Gun Tracers
5. Blue Imp--- FREEDOOM Dark Soldier modified into blue imp. Art modification by Kalensar.
6. All Decorate code deviation from originals, original code for project, art modification, and sound placements
in this project.

Permissions---

All material used in this project was sourced from open to use material, donated material, or used for non-commercial purposes.
This project may be used for reference purposes or recycled for other uses for non-commercial purposes due to the nature of its contents as already open material.
Any other questions can be relayed to me. Kalensar here at ModDB

FREEDOOM is Freedom.
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User avatar
kalensar
Posts: 396
Joined: Sun Mar 21, 2021 9:40 pm
Operating System Version (Optional): linux mint 20

Re: Brutal FreeDoom ExKalibered[GZD//LZD]

Post by kalensar »

Minor update- Fixed UAC rifle magazine reading. Also added a LITE version and Doom Monster version into the download zip.

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