[refactoring4]: SW: Goro Head tertiary fire appears to be somewhat broken

Moderator: Raze Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
sinisterseed
Posts: 1349
Joined: Tue Nov 05, 2019 6:48 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

[refactoring4]: SW: Goro Head tertiary fire appears to be somewhat broken

Post by sinisterseed »

For one, it looks like it no longer damages enemies if they are too close, it goes straight through them, while some enemies are seemingly not affected anymore at all.

I discovered the latter with Rippers, it seems to consistently go through them, leaving them unscathed.

https://drive.google.com/file/d/1DKdWkH ... sp=sharing
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [refactoring4]: SW: Goro Head tertiary fire appears to be somewhat broken

Post by Graf Zahl »

The same behavior can be witnessed with older pre-refactoring versions. The reason for this is simply that the projectiles are spawned at a distance from the player and pass the nearby enemy on the side, i.e. it never hits them at all.

Looks like bad weapon design to me.

Return to “Closed Bugs [Raze]”