https://codeberg.org/_bryan/doom-redux-v2



I’m making this post in an attempt to see if there’s any interest and also to ask for help. The tl;dr version is I have a mix of repurposed and original assets that I want to use for a map set. I’m looking for a partner with mapping experience to first catalogue the various assets I have available and from that work on a high level design for a map that is a kind of reinvisioning of what UAC is and exactly where it during experimentation went wrong.
The video on the latest revision on the project:
And for reference, the two earlier attempts at such a project:
Revision 1: viewtopic.php?f=42&t=69008&p=1157165#p1157165
Revision 2: https://codeberg.org/_bryan/doom-redux-v2 (video)
Note: I’ve got no idea if either of these run, and they’re both WIPs. Honestly there’s some programmer art test things that I wish I ripped out, but for sake of leaving it as is I haven’t scrapped anything.
Not all of us who develop games or software as a hobby have a good functioning ability to see where the limit is. I think all of us know what it feels like to lose yourself in a concept and to think about it only in terms of how great would it be if it was here. I fell victim to this and self-imposed work. I collapsed, burned out completely, and went to go live under a rock. The worst and most shameful part being nobody does it to you, you do it to yourself.
While I didn’t work on this entirely in a bubble, it was very much a project where the design document was in my head and the best I could ask of the artists was whatever I was thinking at that coincidental moment. It’s an exhausting way to work and without an actual plan the only way I could do it was in the moment itself. In other words, the perfect storm for shit managed project. While I can’t speak for anybody individually on their investment towards what they’ve made for me, if I was on the other end I’d be saddened to see it end like this had it been mine time.
I make this post in the hopes of reaching out to somebody that can help me as a type of sparring partner work on coming up with a rough design of what it should actually be. Input from an experienced mapper, or somebody who has done something similar, is very valued as it not only needs to look good but has to be worth playing. I want to see the assets at least see some form of a proper map release that at the very least will provide a solid balanced experience to the player.
If you have questions about the previous revisions feel free to post them here and I’ll do my best to answer them. If you’re interesting in using any textures or assets yourself, then by this point you’re allowed under the condition that you credit the project (not me) and link to the GitHub repository as the original source. You may also pull apart the map to use segments for any other purpose. The only thing to note is a lot of placeholders textures were also created using the 'King Pin' texture set available on realm 667. Most brick work, wood, and floor textures belong to this.
For those interested in talking about more details, I'm available on GZDoom Discord, HDest Discord, or here via private message. I've also created a server incase you can't reach me on discord via the other channels:
https://discord.gg/nQCbKXMn3g