12 new levels (10 normal, 2 secret), new sounds, new graphics, one new music track (in the super secret level). I didn't implement difficulty, so it's meant to be played on the easiest.
EDIT: forgot to mention: has to be played with GZDoom and mouselook is required.
EDIT2: New version with fixed issues
EDIT3: Even newer versions with more issues fixed
Screenshots:





Link:
https://drive.google.com/file/d/1u8kfhX ... sp=sharing
Thank you to everyone here in the community who helped out with the various issues I faced during development!
Now for a bit of history of the pack, skip this bit if you only care about the level:
Development time took very long (over a year) due to my aforementioned issues with motivation and also because at several points I ran out of ideas. There is a bit of a learning curve noticable in the pack, although it's not apparent, as I designed the levels out of order, As I progressively acquired new knowledge, for example, quite a few levels have no 3D floors, then I learned about them and started implementing them in my levels, same with PolyObjects. The last few levels I designed (MAP08 and MAP12) are quite complex, script-wise. Also, during development time, I acquired a Shutterstock license, so I went all out with new graphics in those last two levels