Is it possible to attach/bind a 3D model Actor to a polyobject?
If it is, then one could make untextured polyobject doors open/close with sound and then have intricate nonsolid model(s) move with them.
Pipe Dream?
??? Attach/Bind 3D Actor to Polyobj Movement ???
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Re: ??? Attach/Bind 3D Actor to Polyobj Movement ???
Yes it is possible, it requires a fair bit of ZScript knowledge though.
ZPolyobject - ZScript Polyobject library
ZPolyobject - ZScript Polyobject library
Re: ??? Attach/Bind 3D Actor to Polyobj Movement ???
What this tells me is that it is possible, but beyond my current skill level.
Thanks for giving me hope and crushing it in one fell swoop. <--- sarcasm
Thanks for giving me hope and crushing it in one fell swoop. <--- sarcasm