Ernest Cacklehen wrote:I really know nothing else about how anything works apart from what I mentioned, so I need very specific description of steps that starts from the beggining to understand how to proceed, for example, open file X of the X wad with slade, and copy X text into X line of the file named X, then open doombuilder and load X profile, etc.
Or at least something resembling that so I can get my bearings and understand wtf is going on.
If it is so much harder than I had in mind and not worth someone that knows about this stuff taking the time describing it in detail, then I understand, no prob was worth a try, don't really wanna waste anyone's time for this
How I do stuff like this is:
1. Make a folder for my mod.
2. When opening my map in the editor, I add the folder as a resource.
3. In the mod folder, I have a mapinfo file. Mine is called MAPINFO.dec (the .dec part is just something I do for my own reasons, your file can simply be MAPINFO) this file I edit with notepad.
4. In my MAPINFO I have the editor numbers per the link Cherno posted. Like:
Code: Select all
DoomEdNums
{
11001 = MarblePillar
11002 = GreenCard
}
If you do it like this, you need to make sure the map has access to the thing you want to add. If it's a weapon wad, add the wad to the folder. There are more complex ways of doing it, but this is a start.