Expose additional wall part coloring flags to ZScript

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

grahf78
Posts: 24
Joined: Sun Jun 21, 2020 10:11 pm
Graphics Processor: nVidia (Modern GZDoom)

Expose additional wall part coloring flags to ZScript

Post by grahf78 »

Now that Side.SetSpecialColor has been fixed, I noticed that the method was changed to allow setting the useowncolors flag.

I'd like to suggest also exposing a way to manipulate the rest of the sidedef material color flags:

nogradient_<part> = <bool>;
flipgradient_<part> = <bool>;
clampgradient_<part> = <bool>;

This would allow modders to have full control over material colors over a map through ZScript.

Return to “Feature Suggestions [GZDoom]”