SURVIVE: THE 3 PILLARS OF TORCHES

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puffleboi
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Graphics Processor: Intel (Modern GZDoom)
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SURVIVE: THE 3 PILLARS OF TORCHES

Post by puffleboi »

SURVIVE
The 3 Pillars of Torches

Hello fellow doomers. Welcome to my first ever map.

Background:
Spoiler:
Contents:
Spoiler:
Changelog:
Spoiler:
Future Plans:
Spoiler:
Download Link [Update #2 PATCHED]: http://www.mediafire.com/file/jocucjipj ... E.wad/file
(I may add links to the outdated versions.)

Feedback on bugs or suggestions you may have? Put them below.

I hope you have fun!

Screenshots:
Get ready to face an onslaught of demons!
Get ready to face an onslaught of demons!
Hold your ground for as long as you can manage.
Hold your ground for as long as you can manage.
Think twice before rushing in.
Think twice before rushing in.
Last edited by puffleboi on Tue Jul 20, 2021 8:25 am, edited 44 times in total.
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Everlasting Maya
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Re: SURVIVE

Post by Everlasting Maya »

Very interesting choice for a first map. I swear everyone's first map is always better than mine, probably because my first map was made when I was 9. Anyhow, it was a fun experience and I'd look at this as something that wasn't someone's first map and something that someone wanted to put together without any extra detail, because I've made plenty of maps where I just want to get it done and ignore any aspects of detail while not implying the fact that "I'M A TERRIBLE MAPPER, I CAN'T MAKE A WORKING DOOR!", so I'd say your mapping skills are off to a good start.

I would suggest an idea, where the icon of sin spawns demons in teleporter rooms outside the map so that they would then teleport into the arena after already being spawned, that way the player won't get telefragged by the icon of sin cubes and if the demons are teleporting from the teleporter rooms, you aren't able to get telefragged.

Another suggestion that's totally optional is to make a survival arena that's much bigger, since the scale of most of my survival maps are always pretty large so that you can have an open space to shoot enemies. I also have a future idea where if you ever figure out how to make monster spawners outside the map, you can additionally change that idea into making a progressive survival system where every so often, another icon of sin spawner is alerted until there's eventually 10 cubes spitting at the same time.

Played it once on UV and got 115 kills and survived 3 minutes, and I died from a telefrag. It's not often I see survival mods in Doom, but they're always a blast. Keep up the good work man.
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puffleboi
Posts: 46
Joined: Tue Sep 15, 2020 1:44 am
Graphics Processor: Intel (Modern GZDoom)
Location: Still in the basement. Not my basement though. Its starting to collect dust and cobwebs here.

Re: SURVIVE: THE 3 PILLARS OF TORCHES

Post by puffleboi »

[Update 2] coming soon..
Last edited by puffleboi on Sun Sep 27, 2020 7:07 am, edited 2 times in total.
User avatar
puffleboi
Posts: 46
Joined: Tue Sep 15, 2020 1:44 am
Graphics Processor: Intel (Modern GZDoom)
Location: Still in the basement. Not my basement though. Its starting to collect dust and cobwebs here.

Re: SURVIVE: THE 3 PILLARS OF TORCHES

Post by puffleboi »

[Update 2] is now out!
User avatar
puffleboi
Posts: 46
Joined: Tue Sep 15, 2020 1:44 am
Graphics Processor: Intel (Modern GZDoom)
Location: Still in the basement. Not my basement though. Its starting to collect dust and cobwebs here.

Re: SURVIVE: THE 3 PILLARS OF TORCHES

Post by puffleboi »

If you downloaded the [Update 2], please delete that and download the [Update 2 PATCHED] instead. More info on why in the changelog.
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